March 8, 2019, 14:19 (GMT) |
Codestyle: comments |
March 8, 2019, 14:18 (GMT) |
cmake/windows: Set LLVM_INCLUDE_DIRS variable. |
March 8, 2019, 14:18 (GMT) |
build_environment/Windows: Copy llvm debug headers. llvm generates some header files at build time that differ between debug/release causing linker errors when you used the release headers for a debug build. |
March 8, 2019, 14:16 (GMT) |
Cleanup: remove debug prints. |
March 8, 2019, 14:16 (GMT) |
Fix T60900, T61111, T61963: node values stuck after clearing keyframes. This removes special dependency graph code that was intended to avoid GPU shader recompiles by preserving the node tree and GPU material in specific cases. This is no longer needed now that we have a general shader pass cache that compares the generated shader code. The GPU material is already being freed in material and world eval as well, so there's no point. Note also that GPU materials are now safe to free from threads, actual OpenGL buffer freeing happens delayed. |
March 8, 2019, 14:07 (GMT) |
Tools: Re-order Weight Paint toolbar -Group gradient with the other paint tools -Nest the two Sample tools together -Keep painting tools first, secondary tools after -Make sure toolbar doesn't jump when selection is enabled |
Revision 01d0921 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 13:54 (GMT) |
use shared list in tuple |
March 8, 2019, 13:38 (GMT) |
Fix T62327: Multires with Particles: Undo not working Modifier stack was forced to be re-evaluated when it was not supposed to. Should also improve sculpt performance. |
Revision 75ecfd0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 13:31 (GMT) |
more generic CPP and LLVM type info for lists |
March 8, 2019, 13:22 (GMT) |
Fix T62355: Running blender 2.80 headless broken in recent builds |
March 8, 2019, 13:19 (GMT) |
Fix T59304: boolean modifier does not preserve UV textures. In the old derivedmesh function it was merging customdata layers, added that back for mesh conversion too. |
Revision 468f4f7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 13:09 (GMT) |
Rename "Shared" to "AutoRefCount" |
Revision dcd4e2f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 13:06 (GMT) |
more specific tuple access functions |
Revision 151c9cd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 12:56 (GMT) |
make SharedImmutable work with the automatic refcounting |
March 8, 2019, 12:47 (GMT) |
Bevel: revert idea of always starting in offset mode. Commit 208fafb to fix bevel tool units included a change to always start modal in offset mode. This was may or may not be right but broke a way in which users could set percent mode and then subsequently start a modal that bevels in that mode. So going back to old way. |
March 8, 2019, 12:43 (GMT) |
Fix crash reloading images used in compositor node Similar to what Brecht committed in 38f0d5f75af7d2f30156f4008dc5bc8d8394fbf3. |
Revision 9697e81 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 12:42 (GMT) |
use intrusive refcounter because it simplifies things quite a bit |
March 8, 2019, 12:23 (GMT) |
Icons: Desktop icons update for Mac Previous desktop icon was clipped on one side, and file icon used cropped icon. |
Revision 70534e5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 8, 2019, 12:12 (GMT) |
Merge branch 'master' into functions |
March 8, 2019, 12:11 (GMT) |
Icons: Add GPencil Extrude and Radius icons (take 2) Also, revision of icons for paint modes, based on suggestions by Aslam Cader. Previous commit accidentally included an extra file. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021