November 20, 2018, 11:35 (GMT) |
Add option not to print debug/info in ngon_tessellate. That func can be called a lot, generating a lot of noise in the console... |
November 20, 2018, 10:42 (GMT) |
GP: Fix bottom statistics |
November 20, 2018, 10:41 (GMT) |
Tool System: define tools for lattice editmode |
November 20, 2018, 10:35 (GMT) |
Fix error generating toolbar tooltip C code needed to be updated for module move. |
November 20, 2018, 09:46 (GMT) |
Merge branch 'master' into blender2.8 |
November 20, 2018, 09:46 (GMT) |
Removed superfluous NULL check |
November 20, 2018, 09:38 (GMT) |
Merge branch 'master' into blender2.8 |
November 20, 2018, 09:34 (GMT) |
Multires: Cleanup, remove unused function |
November 20, 2018, 09:32 (GMT) |
Added MovieClip.fps read-only property to RNA This makes it possible for a Python script that loads a MovieClip into the clip editor to also change the scene frame rate to match. |
November 20, 2018, 09:29 (GMT) |
Revision f323685 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 20, 2018, 08:28 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 20, 2018, 07:52 (GMT) |
Tool System: define tools for meta-ball editmode |
November 20, 2018, 07:24 (GMT) |
UI: unhide bones in Jump To Target instead of failing. The whole point is to avoid the need to manually hunt for the bone, so it makes more sense to unhide it automatically. If the bone is on multiple layers, just the first one is enabled. Also, ED_pose_bone_select already checks PBONE_SELECTABLE. |
November 20, 2018, 07:08 (GMT) |
Cleanup: make object deselect match other ED_ APIs Use SEL_* argument, matching ED_pose_deselect_all. |
November 20, 2018, 06:38 (GMT) |
UI: support jumping to target object/bone Complex rigs are built from many bones (often overlapping) connected by constraints. When investigating or debugging such rigs one often wants to switch to the target of a constraint, or a parent bone, but it is difficult to do manually due to overlap confusion. This adds a right click menu option that automatically selects and makes the target object or bone active for UI fields where a suitable reference is readily available. |
November 20, 2018, 06:00 (GMT) |
November 20, 2018, 05:26 (GMT) |
November 20, 2018, 04:08 (GMT) |
November 20, 2018, 02:30 (GMT) |
November 20, 2018, 02:15 (GMT) |
Theme: avoid right-shift in XML files Use 2 space indent for attributes, ~20% smaller files. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021