Blender Git Commit Log

All Blender Git commits.

Page: 2864 / 8462

November 20, 2018, 11:35 (GMT)
Add option not to print debug/info in ngon_tessellate.

That func can be called a lot, generating a lot of noise in the
console...
November 20, 2018, 10:42 (GMT)
GP: Fix bottom statistics
November 20, 2018, 10:41 (GMT)
Tool System: define tools for lattice editmode
November 20, 2018, 10:35 (GMT)
Fix error generating toolbar tooltip

C code needed to be updated for module move.
November 20, 2018, 09:46 (GMT)
Merge branch 'master' into blender2.8
November 20, 2018, 09:46 (GMT)
Removed superfluous NULL check
November 20, 2018, 09:38 (GMT)
Merge branch 'master' into blender2.8
November 20, 2018, 09:34 (GMT)
Multires: Cleanup, remove unused function
November 20, 2018, 09:32 (GMT)
Added MovieClip.fps read-only property to RNA

This makes it possible for a Python script that loads a MovieClip into the
clip editor to also change the scene frame rate to match.
November 20, 2018, 09:29 (GMT)
Fix T57938: Dynamic paint baking issues

Quite usual fix for the caching systems.
November 20, 2018, 08:28 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 20, 2018, 07:52 (GMT)
Tool System: define tools for meta-ball editmode
November 20, 2018, 07:24 (GMT)
UI: unhide bones in Jump To Target instead of failing.

The whole point is to avoid the need to manually hunt for the
bone, so it makes more sense to unhide it automatically.

If the bone is on multiple layers, just the first one is enabled.

Also, ED_pose_bone_select already checks PBONE_SELECTABLE.
November 20, 2018, 07:08 (GMT)
Cleanup: make object deselect match other ED_ APIs

Use SEL_* argument, matching ED_pose_deselect_all.
November 20, 2018, 06:38 (GMT)
UI: support jumping to target object/bone

Complex rigs are built from many bones (often overlapping)
connected by constraints.

When investigating or debugging such rigs one often wants to switch to
the target of a constraint, or a parent bone, but it is difficult to do
manually due to overlap confusion.

This adds a right click menu option that automatically selects
and makes the target object or bone active for UI fields where a
suitable reference is readily available.
November 20, 2018, 06:00 (GMT)
Object: utility (de)select all functions

part of D3955 by @angavrilov
November 20, 2018, 05:26 (GMT)
Multi-Objects: Calc origin w/ all edit-objects

D3924 by @Leon95 w/ code de-duplication.
November 20, 2018, 04:08 (GMT)
Fix T57722: Clipped LookDev preview spheres

D3948 by @pablodp606
November 20, 2018, 02:30 (GMT)
Cleanup: use const mesh arg to BM_mesh_bm_from_me

Needed for D3966
November 20, 2018, 02:15 (GMT)
Theme: avoid right-shift in XML files

Use 2 space indent for attributes, ~20% smaller files.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021