November 20, 2018, 01:37 (GMT) |
Keymap: update addon register/unregister utilities Use the same data format and loader that the default key-maps use. This supports nested properties (needed for macros) and fixes modal key-maps which weren't supported. This format still needs to be documented. |
November 20, 2018, 00:38 (GMT) |
Cleanup: move keymap hierarchy into own file |
November 20, 2018, 00:17 (GMT) |
Cleanup: move toolbar keymap generation to bl_keymap_utils The function is getting complicated, any refactoring would be best done outside of 'space_toolsystem_common'. |
November 20, 2018, 00:06 (GMT) |
Cleanup: move bpy_extras.keyconfig_utils to own module bpy_extras were meant to be useful high-level helper functions for script authors to perform common operations, to avoid writing to verbose API's. bpy_extras.keymap_utils contains some specialized API calls mainly intended for Blender's own internal use. Move keymap import export to internal API. |
November 19, 2018, 23:15 (GMT) |
November 19, 2018, 23:06 (GMT) |
Keymap: only use delete confirmation for X-key Only use confirmation w/ X-key since this is more likely to be pressed by accident. Delete-key delete doesn't confirm. Part of D3953 by @Zachman w/ edits |
November 19, 2018, 22:49 (GMT) |
November 19, 2018, 22:15 (GMT) |
UI: show keyconfig prefs directly under preset The keyconfig preset and it's preferences were too far apart, show the preferences under the preset in a collapsible box. |
November 19, 2018, 21:53 (GMT) |
Cleanup: style, unused |
November 19, 2018, 21:15 (GMT) |
Keymap: remove 3ds and maya keymaps These aren't well maintained and as far as we know never gained wide adoption. Remove, we can focus efforts on other key-maps, see: T54963. |
November 19, 2018, 21:11 (GMT) |
WM: remove interaction presets These only exposed a few options, which didn't end up helping much to make Blender's key-map fit the behavior of other applications. |
November 19, 2018, 20:38 (GMT) |
Cleanup: gpu docs |
Revision ac197f5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 19, 2018, 19:09 (GMT) |
Fix problem with onion in multiwindow mode |
Revision 3798303 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 19, 2018, 18:47 (GMT) |
Fix problem with storage index The storage index was not updated and the object scale and other data were wrong |
November 19, 2018, 18:33 (GMT) |
Image Empties: Option to not display the backside of image empties Reviewers: brecht Differential Revision: https://developer.blender.org/D3964 |
November 19, 2018, 18:19 (GMT) |
Fix T57554: texture bake object to active error after recent changes. |
November 19, 2018, 18:19 (GMT) |
UI: hide scene / layer in properties context in some cases, for compactness. |
November 19, 2018, 17:35 (GMT) |
Fix handling of B-Bone custom handle references in Edit mode undo. Correct a couple of places that should process the handle pointers. |
November 19, 2018, 17:05 (GMT) |
Workbench: Use non-negative lighting evaluation This makes the lighting a bit more diffuse but don't produce negative values. Add a bias of 1.5f to make the lighting a bit more directionnal. The implementation is based on: https://github.com/kayru/Probulator/blob/master/Source/Probulator/SphericalHarmonics.h#L136 which is derived from: http://www.geomerics.com/wp-content/uploads/2015/08/CEDEC_Geomerics_ReconstructingDiffuseLighting1.pdf The shader implementation is optimized and has the same runtime cost as previous method: * no sh eval : 0.13ms * prev sh eval : 0.14ms * new sh eval : 0.22ms * new sh eval opti : 0.14ms |
November 19, 2018, 17:05 (GMT) |
Workbench: Performance: Fix performance drop caused by specular lighting In my test, the composite pass went from 1.52ms to 0.24ms when specular lighting is enabled. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021