Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3043 / 8462

August 9, 2018, 13:51 (GMT)
Cycles: Util, add to_string() with some helper

Currently unused, but will allow to convert unknown
argument type to a string for reporting and such.
Revision fea5f26 by Rohan Rathi (master)
August 9, 2018, 13:26 (GMT)
Fix trivial error in call
Revision 42c2066 by Rohan Rathi (master)
August 9, 2018, 13:08 (GMT)
Fixed custom shading not updating in Edit Mode
August 9, 2018, 12:11 (GMT)
yay first fracture sim in 2.8 :) (but not very stable yet)
August 9, 2018, 11:43 (GMT)
GP: Add option to select color affected in modifiers

Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both.
August 9, 2018, 11:39 (GMT)
GP: Undo incorrect modification in previous commit
August 9, 2018, 11:29 (GMT)
cleanup, removed flag at freeData again
August 9, 2018, 11:18 (GMT)
still trying to get simulation to work
August 9, 2018, 10:32 (GMT)
Benchmark: put license files in folder on macOS.
August 9, 2018, 10:04 (GMT)
Fix T56239: creating material crashes with OpenGL render engine selected.
August 9, 2018, 07:41 (GMT)
Modified UI for background color display and line layer on DPIX. Added console warning for software rendering.
August 8, 2018, 23:13 (GMT)
put FM storage contents into cow-shared struct
August 8, 2018, 22:20 (GMT)
Merge branch 'master' into blender2.8
August 8, 2018, 22:14 (GMT)
Math Lib: varied size vector multiply

Needed for Python mathutils elementwise multiply.
August 8, 2018, 19:27 (GMT)
Eevee: Fix Clearcoat intensity
August 8, 2018, 19:27 (GMT)
Eevee: Remove per material SSS toggle

This is because we can now optimize the use of SSS on shaders based on
socket input values.
August 8, 2018, 19:27 (GMT)
Eevee: Use "constant folding" for the principle shader

This is more like a static optimisation when some parameters are set to 1.0
or 0.0. In theses case we use a more optimized version of the node.

This also revisit the transmission parameter behaviour to make it closer to
cycles.
August 8, 2018, 19:26 (GMT)
GPUMaterial: Fix Material appear broken when using sliders to tweak props

This was likely caused by some sort of race condition where the drawing
thread would request the state of the shader before the shader has been
compiled.
August 8, 2018, 19:26 (GMT)
Eevee: Remove some of the non-necessary uniforms

The remaining ones are from the attributes linear/srgb switches and from
nodes that should be pruned before running their _gpu function.
August 8, 2018, 18:40 (GMT)
GP: Fix modifiers Tint, Opacity and Hue and create materials to Opacity

Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier.

I had to do some more changes to get all running.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021