August 9, 2018, 13:51 (GMT) |
Cycles: Util, add to_string() with some helper Currently unused, but will allow to convert unknown argument type to a string for reporting and such. |
August 9, 2018, 13:26 (GMT) |
Fix trivial error in call |
August 9, 2018, 13:08 (GMT) |
Fixed custom shading not updating in Edit Mode |
August 9, 2018, 12:11 (GMT) |
yay first fracture sim in 2.8 :) (but not very stable yet) |
August 9, 2018, 11:43 (GMT) |
GP: Add option to select color affected in modifiers Now it's possible to define if the Tint, Hue and OPacity modifier affect the stroke color, fill color or both. |
August 9, 2018, 11:39 (GMT) |
GP: Undo incorrect modification in previous commit |
August 9, 2018, 11:29 (GMT) |
cleanup, removed flag at freeData again |
August 9, 2018, 11:18 (GMT) |
still trying to get simulation to work |
August 9, 2018, 10:32 (GMT) |
Benchmark: put license files in folder on macOS. |
August 9, 2018, 10:04 (GMT) |
Fix T56239: creating material crashes with OpenGL render engine selected. |
Revision 4d7d0b6 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 9, 2018, 07:41 (GMT) |
Modified UI for background color display and line layer on DPIX. Added console warning for software rendering. |
August 8, 2018, 23:13 (GMT) |
put FM storage contents into cow-shared struct |
August 8, 2018, 22:20 (GMT) |
Merge branch 'master' into blender2.8 |
August 8, 2018, 22:14 (GMT) |
Math Lib: varied size vector multiply Needed for Python mathutils elementwise multiply. |
August 8, 2018, 19:27 (GMT) |
Eevee: Fix Clearcoat intensity |
August 8, 2018, 19:27 (GMT) |
Eevee: Remove per material SSS toggle This is because we can now optimize the use of SSS on shaders based on socket input values. |
August 8, 2018, 19:27 (GMT) |
Eevee: Use "constant folding" for the principle shader This is more like a static optimisation when some parameters are set to 1.0 or 0.0. In theses case we use a more optimized version of the node. This also revisit the transmission parameter behaviour to make it closer to cycles. |
August 8, 2018, 19:26 (GMT) |
GPUMaterial: Fix Material appear broken when using sliders to tweak props This was likely caused by some sort of race condition where the drawing thread would request the state of the shader before the shader has been compiled. |
August 8, 2018, 19:26 (GMT) |
Eevee: Remove some of the non-necessary uniforms The remaining ones are from the attributes linear/srgb switches and from nodes that should be pruned before running their _gpu function. |
August 8, 2018, 18:40 (GMT) |
GP: Fix modifiers Tint, Opacity and Hue and create materials to Opacity Thanks to Charlie Jolly (mistajolly@gmail.com) for his patch D3586 that added create materials to opacity modifier. I had to do some more changes to get all running. |
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Master Commits
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