April 30, 2018, 14:39 (GMT) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat. Because: - Less redundancy. - Better suffixes. Also a few modification to GPU_texture_create_* to simplify the API: - make the format explicit to the texture creation process. - remove the component count as it's specified in the GPUTextureFormat. |
April 30, 2018, 14:39 (GMT) |
Eevee: TAA: Use safe color when outputing the final color. This prevent any NANs pixel to spear accross the history. This does not mean we should allow NANs at all! |
April 30, 2018, 14:34 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
April 30, 2018, 14:27 (GMT) |
Overlay: missed in last commit |
Revision 09c900b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 30, 2018, 14:18 (GMT) |
Fix error drawing with no object active |
April 30, 2018, 14:16 (GMT) |
Overlay: Integration of TexturePaint with Workbench |
April 30, 2018, 14:08 (GMT) |
UI: add weight paint brushes to toolbar |
April 30, 2018, 13:54 (GMT) |
Workbench: Integration VertexPaint and WeightPaint modes - Disable VertexPaint and WeightPaint for OB_MATERIAL and OB_RENDER. Users want to see the final result - When in OB_SOLID, the active object should be rendered without any color. The lighting information is multiplied with the VertexPaint/WeightPaint color - Removed the use_shading flag from VertexPaint and WeightPaint - add method to check if render engine should draw without color (DRW_object_in_only_lighting_mode) Reviewers: fclem Tags: #code_quest Maniphest Tasks: T54894 Differential Revision: https://developer.blender.org/D3191 |
April 30, 2018, 13:42 (GMT) |
UV editing: Make 'Select Linked' work consistent to 3D View Don't see a good reason for the old behavior, so better have it consistent. |
April 30, 2018, 13:23 (GMT) |
UI: add vertex paint tools Generalize logic to show the paintbrush as a tool so different paint modes can use it. |
April 30, 2018, 13:16 (GMT) |
Depsgraph: Fix missing node tree update when adding keyframes Need to make sure animation data is copied from original tree to a copy, it is NOT enough to only copy node socket values. |
April 30, 2018, 13:11 (GMT) |
Fix: UI layout for "Pause" button on timeline header was broken (leaving a gap) A recent change in the UI layout code probably broke how the scale_x for layouts was getting handled. This was leaving a large gap (and causing layouts to pop) when trying to scrub the timeline. This commit fixes this with a manually-found value that largely seems to get rid of the popping problem. There's still a little jumping (1-2 px) but it's less distracting now. |
April 30, 2018, 12:56 (GMT) |
big refactor for data, mesh, particles separation replaced high res options with factor, particles and mesh now have separate solver, placed bake buttons in corresponding tabs in UI, fixed high res mesh |
April 30, 2018, 12:49 (GMT) |
COW Fix: Material property update callbacks need to tag depsgraph for COW updates Otherwise, trying to change color/material properties of EEVEE materials that have been keyframed doesn't work until a new keyframe has been inserted. NOTE: There's still some wonkiness if you edit more than one keyframed value before keyframing (i.e. the other unkeyed value temporarily gets reset). But that's more of a general COW+animation issue. |
April 30, 2018, 12:49 (GMT) |
ANIM_apply_keyingset() - Tag modified datablocks for copy on write update for good measure |
April 30, 2018, 12:27 (GMT) |
Fix some popup menus that don't support it refreshing and crashing. |
Revision f5608c3 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 30, 2018, 12:07 (GMT) |
Cleanup: Remove redundant parameter |
April 30, 2018, 11:57 (GMT) |
UI: use "none" icon if loading fails Workaround for issues w/ two column layout when icons are missing. Also fix reloading icons when some values aren't valid. |
April 30, 2018, 11:52 (GMT) |
Fix Eevee shadows not working in certain cases, after recent WM changes. |
April 30, 2018, 11:46 (GMT) |
Fix sculpt ToolDef generation With non-default sculpt brushes, tool generation could fail. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021