Blender Git Loki

Kaikki Blender Git kommitit.

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April 30, 2018, 14:39 (GMT)
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.

Because:
- Less redundancy.
- Better suffixes.

Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
April 30, 2018, 14:39 (GMT)
Eevee: TAA: Use safe color when outputing the final color.

This prevent any NANs pixel to spear accross the history. This does not
mean we should allow NANs at all!
April 30, 2018, 14:34 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 30, 2018, 14:27 (GMT)
Overlay: missed in last commit
April 30, 2018, 14:18 (GMT)
Fix error drawing with no object active
April 30, 2018, 14:16 (GMT)
Overlay: Integration of TexturePaint with Workbench
April 30, 2018, 14:08 (GMT)
UI: add weight paint brushes to toolbar
April 30, 2018, 13:54 (GMT)
Workbench: Integration VertexPaint and WeightPaint modes

- Disable VertexPaint and WeightPaint for OB_MATERIAL and OB_RENDER. Users want to see the final result
- When in OB_SOLID, the active object should be rendered without any color. The lighting information is multiplied with the VertexPaint/WeightPaint color
- Removed the use_shading flag from VertexPaint and WeightPaint
- add method to check if render engine should draw without color (DRW_object_in_only_lighting_mode)

Reviewers: fclem

Tags: #code_quest

Maniphest Tasks: T54894

Differential Revision: https://developer.blender.org/D3191
April 30, 2018, 13:42 (GMT)
UV editing: Make 'Select Linked' work consistent to 3D View

Don't see a good reason for the old behavior, so better have it consistent.
April 30, 2018, 13:23 (GMT)
UI: add vertex paint tools

Generalize logic to show the paintbrush as a tool so
different paint modes can use it.
April 30, 2018, 13:16 (GMT)
Depsgraph: Fix missing node tree update when adding keyframes

Need to make sure animation data is copied from original tree to a copy,
it is NOT enough to only copy node socket values.
April 30, 2018, 13:11 (GMT)
Fix: UI layout for "Pause" button on timeline header was broken (leaving a gap)

A recent change in the UI layout code probably broke how the scale_x
for layouts was getting handled. This was leaving a large gap
(and causing layouts to pop) when trying to scrub the timeline.

This commit fixes this with a manually-found value that largely seems
to get rid of the popping problem. There's still a little jumping (1-2 px)
but it's less distracting now.
April 30, 2018, 12:56 (GMT)
big refactor for data, mesh, particles separation

replaced high res options with factor, particles and mesh now have separate solver, placed bake buttons in corresponding tabs in UI, fixed high res mesh
April 30, 2018, 12:49 (GMT)
COW Fix: Material property update callbacks need to tag depsgraph for COW updates

Otherwise, trying to change color/material properties of EEVEE materials
that have been keyframed doesn't work until a new keyframe has been inserted.

NOTE: There's still some wonkiness if you edit more than one keyframed value
before keyframing (i.e. the other unkeyed value temporarily gets reset). But
that's more of a general COW+animation issue.
April 30, 2018, 12:49 (GMT)
ANIM_apply_keyingset() - Tag modified datablocks for copy on write update for good measure
April 30, 2018, 12:27 (GMT)
Fix some popup menus that don't support it refreshing and crashing.
April 30, 2018, 12:07 (GMT)
Cleanup: Remove redundant parameter
April 30, 2018, 11:57 (GMT)
UI: use "none" icon if loading fails

Workaround for issues w/ two column layout when icons are missing.

Also fix reloading icons when some values aren't valid.
April 30, 2018, 11:52 (GMT)
Fix Eevee shadows not working in certain cases, after recent WM changes.
April 30, 2018, 11:46 (GMT)
Fix sculpt ToolDef generation

With non-default sculpt brushes, tool generation could fail.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021