April 30, 2018, 10:46 (GMT) |
Correct error in toolbar update |
April 30, 2018, 10:36 (GMT) |
3D View: refresh on Overlay & Shading changes |
April 30, 2018, 10:27 (GMT) |
April 30, 2018, 10:20 (GMT) |
Draw manager: Fix wrong engine type used for view update Was causing temporal sampling artifacts when scene is set to Cycles and viewport is set to Eevee. Visually was looking like ghosting or motion blur when moving objects. |
April 30, 2018, 10:14 (GMT) |
Tool System: change internal definitions (again) Was using classes to define tools, however this makes it awkward to dynamically generate them (we can do it, but its not very "Pythonic"). Move to a named tuple. |
April 30, 2018, 10:14 (GMT) |
Add NULL check for transform manipulator Removes need for empty keymap |
Revision 3397007 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 30, 2018, 09:27 (GMT) |
Fix wrong Material name The name was using the ID type. |
April 30, 2018, 09:18 (GMT) |
April 30, 2018, 08:40 (GMT) |
Topbar: Enable Vertex Paint tools Discussed with Campbell just to use the .dummy for now. |
April 30, 2018, 08:04 (GMT) |
Fix build of Alembic test. |
April 30, 2018, 06:08 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
Revision 644cd00 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) April 30, 2018, 00:58 (GMT) |
Merge branch 'blender2.8' of git://git.blender.org/blender |
April 29, 2018, 22:00 (GMT) |
BLI Color: YUV to/from rgb colorspace option This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h` |
April 29, 2018, 20:11 (GMT) |
Fix accidentally removed code in recent commit. |
April 29, 2018, 20:11 (GMT) |
UI: better support for dynamically sized regions in topbar. Dynamically sized regions in the topbar were flickering due to only updating their size after redraws. Now there is an optional layout() callback for all regions in an area to do UI layout first, then refresh the region layout, and then do the actual drawing for each region. Task T54753 |
April 29, 2018, 17:14 (GMT) |
Fix missing NULL check when setting the tool |
April 29, 2018, 16:37 (GMT) |
Fixed incorrect merge |
April 29, 2018, 16:30 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
April 29, 2018, 16:03 (GMT) |
UI: disable top-bar tool name drawing Makes text jump about. |
April 29, 2018, 15:38 (GMT) |
UI: show add/subtract as icons Saves space in the topbar |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021