Blender Git Commit Log

All Blender Git commits.

Page: 3335 / 8462

April 30, 2018, 10:46 (GMT)
Correct error in toolbar update
April 30, 2018, 10:36 (GMT)
3D View: refresh on Overlay & Shading changes
April 30, 2018, 10:27 (GMT)
Remove unused function

Is not needed anymore since 9577ebde79c.
April 30, 2018, 10:20 (GMT)
Draw manager: Fix wrong engine type used for view update

Was causing temporal sampling artifacts when scene is set to Cycles
and viewport is set to Eevee. Visually was looking like ghosting or
motion blur when moving objects.
April 30, 2018, 10:14 (GMT)
Tool System: change internal definitions (again)

Was using classes to define tools, however this makes it awkward to
dynamically generate them (we can do it, but its not very "Pythonic").

Move to a named tuple.
April 30, 2018, 10:14 (GMT)
Add NULL check for transform manipulator

Removes need for empty keymap
April 30, 2018, 09:27 (GMT)
Fix wrong Material name

The name was using the ID type.
April 30, 2018, 09:18 (GMT)
DNA: Unnecessarily big padding size in Object struct

Was added in 159806140fd33e6.
April 30, 2018, 08:40 (GMT)
Topbar: Enable Vertex Paint tools

Discussed with Campbell just to use the .dummy for now.
April 30, 2018, 08:04 (GMT)
Fix build of Alembic test.
April 30, 2018, 06:08 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 30, 2018, 00:58 (GMT)
Merge branch 'blender2.8' of git://git.blender.org/blender
April 29, 2018, 22:00 (GMT)
BLI Color: YUV to/from rgb colorspace option

This commit does two things:

- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.

This affects several areas:

- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
April 29, 2018, 20:11 (GMT)
Fix accidentally removed code in recent commit.
April 29, 2018, 20:11 (GMT)
UI: better support for dynamically sized regions in topbar.

Dynamically sized regions in the topbar were flickering due to only updating
their size after redraws. Now there is an optional layout() callback for
all regions in an area to do UI layout first, then refresh the region layout,
and then do the actual drawing for each region.

Task T54753
April 29, 2018, 17:14 (GMT)
Fix missing NULL check when setting the tool
April 29, 2018, 16:37 (GMT)
Fixed incorrect merge
April 29, 2018, 16:30 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 29, 2018, 16:03 (GMT)
UI: disable top-bar tool name drawing

Makes text jump about.
April 29, 2018, 15:38 (GMT)
UI: show add/subtract as icons

Saves space in the topbar
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021