Blender Git Loki

Kaikki Blender Git kommitit.

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Revision 1adaf73 by Gaia Clary
April 19, 2018, 16:37 (GMT)
Refactor Collada: Added new Class BCKeyPoint
Revision 969153e by Gaia Clary
April 19, 2018, 16:33 (GMT)
Refactor Collada: Removed unused parameter from method

BCAnimationCurve::add_value(const float val, const int frame_index)
April 19, 2018, 16:16 (GMT)
Cleanup: removed unused GLSL shader functions.
April 19, 2018, 16:14 (GMT)
Cleanup: unused functions
April 19, 2018, 16:11 (GMT)
Merge branch 'master' into blender2.8
April 19, 2018, 16:10 (GMT)
Cleanup: make variable name English
April 19, 2018, 16:08 (GMT)
Cleanup: rename vlak -> poly
April 19, 2018, 16:07 (GMT)
Cleanup: warnings
April 19, 2018, 15:35 (GMT)
Remove Blender Internal and legacy viewport from Blender 2.8.

Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
April 19, 2018, 15:20 (GMT)
Mesh deformation seems to be working
April 19, 2018, 15:13 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenloader/intern/versioning_280.c
source/blender/editors/space_view3d/view3d_header.c
April 19, 2018, 15:02 (GMT)
Fix missing library Palette relink

The palette pointer was not relink as expected for Brushes and GP strokes.
April 19, 2018, 14:26 (GMT)
GHOST: Fix `processEvents` not notifying events handled by the system if the window is hidden.

Reviewed By: @LazyDodo
Differential Revision: https://developer.blender.org/D3154
April 19, 2018, 14:24 (GMT)
GWN Immediate: use GWN_BATCH_OWNS_VBO for created with imm immBeginBatch.
April 19, 2018, 14:22 (GMT)
UV Editor: Fix memleak with loop_vbo and loop_batch.
April 19, 2018, 14:20 (GMT)
UV Editor: Style: rename variables to match others.
April 19, 2018, 13:47 (GMT)
UV Editor: Fix memleak from recent changes.
April 19, 2018, 13:25 (GMT)
Fix typo in #define
April 19, 2018, 13:22 (GMT)
Make global areas use properly managed screen-verts and screen-edges

* Added functions for ScrAreaMap to avoid code duplication
* Fixed loading files without top-bar not adding top-bar at all
April 19, 2018, 13:22 (GMT)
Workbench: removed per collection object color

Will be part of the collection manager where per collection the
ob->col can be set. This currently depends on DepsGraph +
CollectionManager.

I removed it for now so the code won't influence development
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021