Revision 1adaf73 by Gaia Clary April 19, 2018, 16:37 (GMT) |
Refactor Collada: Added new Class BCKeyPoint |
Revision 969153e by Gaia Clary April 19, 2018, 16:33 (GMT) |
Refactor Collada: Removed unused parameter from method BCAnimationCurve::add_value(const float val, const int frame_index) |
April 19, 2018, 16:16 (GMT) |
Cleanup: removed unused GLSL shader functions. |
April 19, 2018, 16:14 (GMT) |
Cleanup: unused functions |
April 19, 2018, 16:11 (GMT) |
Merge branch 'master' into blender2.8 |
April 19, 2018, 16:10 (GMT) |
Cleanup: make variable name English |
April 19, 2018, 16:08 (GMT) |
Cleanup: rename vlak -> poly |
April 19, 2018, 16:07 (GMT) |
Cleanup: warnings |
April 19, 2018, 15:35 (GMT) |
Remove Blender Internal and legacy viewport from Blender 2.8. Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for. |
April 19, 2018, 15:20 (GMT) |
Mesh deformation seems to be working |
Revision 036c95a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 19, 2018, 15:13 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c source/blender/editors/space_view3d/view3d_header.c |
Revision 527d9c7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 19, 2018, 15:02 (GMT) |
Fix missing library Palette relink The palette pointer was not relink as expected for Brushes and GP strokes. |
April 19, 2018, 14:26 (GMT) |
GHOST: Fix `processEvents` not notifying events handled by the system if the window is hidden. Reviewed By: @LazyDodo Differential Revision: https://developer.blender.org/D3154 |
April 19, 2018, 14:24 (GMT) |
GWN Immediate: use GWN_BATCH_OWNS_VBO for created with imm immBeginBatch. |
April 19, 2018, 14:22 (GMT) |
UV Editor: Fix memleak with loop_vbo and loop_batch. |
April 19, 2018, 14:20 (GMT) |
UV Editor: Style: rename variables to match others. |
April 19, 2018, 13:47 (GMT) |
UV Editor: Fix memleak from recent changes. |
April 19, 2018, 13:25 (GMT) |
Fix typo in #define |
April 19, 2018, 13:22 (GMT) |
Make global areas use properly managed screen-verts and screen-edges * Added functions for ScrAreaMap to avoid code duplication * Fixed loading files without top-bar not adding top-bar at all |
April 19, 2018, 13:22 (GMT) |
Workbench: removed per collection object color Will be part of the collection manager where per collection the ob->col can be set. This currently depends on DepsGraph + CollectionManager. I removed it for now so the code won't influence development |
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