Blender Git Loki

Kaikki Blender Git kommitit.

Page: 377 / 8462

August 3, 2021, 03:06 (GMT)
Cleanup: deduplicate function.
August 3, 2021, 02:42 (GMT)
Support field selection in the geometry delete node
August 3, 2021, 02:22 (GMT)
Edit Mesh: Correct normal calculation for "Set From Faces"

Setting normals from faces wasn't weighting the faces contribution
by the corner angle, giving lop-sided results in some cases.

This removes the epsilon check for CLNORS_VALID_VEC_LEN,
in favor of matching the behavior of vertex normals exactly.
August 3, 2021, 01:54 (GMT)
Merge branch 'master' into temp-geometry-nodes-fields-prototype
August 3, 2021, 01:14 (GMT)
Merge branch 'master' into subdivision_work
August 3, 2021, 01:14 (GMT)
First pass at implementing a CPU evaluation from the depsgraph.

Operators needing the surface of the subdivided mesh on the CPU can do
so by triggering a depsgraph update using ID_RECALC_SUBDIVISION. This
will update the objects and carry information down to the modifier to do
the evaluation on the CPU.
August 3, 2021, 01:04 (GMT)
USD export: texture export fixes

Added logic to save in-memory baked textures,
which was previously failig because baked textures
have empty file paths. Also fixed logic to ensure
environment textures get exported.
August 3, 2021, 00:15 (GMT)
Fix annotations placement option in the Movie Clip editor

In rB6ee14c966d05362228511756c4906e043b87e346 the enum items were renamed/removed, this change was not propagated to this setting
August 2, 2021, 21:01 (GMT)
Compositor: Full frame Flip node
August 2, 2021, 20:39 (GMT)
Compositor: Fix memory leaks when initializing tiles multi-threaded

August 2, 2021, 20:35 (GMT)
Compositor: Add invert option to TransformOperation

August 2, 2021, 20:35 (GMT)
Compositor: Full frame Stabilize 2D node

Revision efd7c95 by Hans Goudey (master)
August 2, 2021, 19:45 (GMT)
Cleanup: Remove duplicate special case check
Revision a481337 by Hans Goudey (master)
August 2, 2021, 19:43 (GMT)
Fix T90042: Spline tangent calculation assert with coincident points
August 2, 2021, 19:35 (GMT)
Merge branch 'master' into sculpt-dev
August 2, 2021, 19:21 (GMT)
Merge branch 'cmp-nodes-input' into compositor-full-frame
Revision 4f6f445 by Hans Goudey (master)
August 2, 2021, 18:21 (GMT)
Cleanup: Make spline settings copy function public

It will be useful in the spline type conversion node. Theoretically it
could become protected again if that conversion moves out of a node,
which might be a nice improvement after an initial version.
Revision 8b93265 by Hans Goudey (master)
August 2, 2021, 17:47 (GMT)
Mesh: Tag normals dirty instead of calculating

Because mesh vertex and face normals are just derived data, they can
be calculated lazily instead of eagerly. Often normal calculation is
a relatively expensive task, and the calculation is often redundant
if the mesh is deformed afterwards anyway.

Instead, normals should be calculated only when they are needed. This
commit moves in that direction by adding a new function to tag a mesh's
normals dirty and replacing normal calculation with it in some places.

Differential Revision: https://developer.blender.org/D12107
August 2, 2021, 17:08 (GMT)
Fix error on proxy building with thumbnail job and improve performance
August 2, 2021, 17:04 (GMT)
Geometry Nodes: Extrude

Differential Revision: https://developer.blender.org/D12108
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021