Revision c659af0 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-extrude, soc-2021-porting-modifiers-to-nodes-extrude-and-move, soc-2021-porting-modifiers-to-nodes_all, temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 2, 2021, 17:02 (GMT) |
Geometry Nodes: Extrude |
August 2, 2021, 17:02 (GMT) |
Improved limit radius behavior in curve fillet |
August 2, 2021, 16:51 (GMT) |
Fix T90356: Frame selected includes active strip Don't include active strip in this operator. This was confusing due to name of operator and inconsistent with other editors. |
August 2, 2021, 16:26 (GMT) |
Cleanup: Remove unused/unecessary OpenVDB C API This commit uses OpenVDB more directly for the voxel remesher, without the extra indirection of copying to a Blender API. This makes the code simpler, shorter, and easier to understand (though I didn't observe any performance improvement). This also removes the rest of the unused and undocumented OpenVDB C API, which was written when Blender's code didn't really use C++, and doesn't serve a purpose anymore. Those features will be implemented as nodes in the future anyway (see D12100). Differential Revision: https://developer.blender.org/D12097 |
August 2, 2021, 16:00 (GMT) |
Fix crash on adding new strip |
August 2, 2021, 15:52 (GMT) |
Merge branch 'master' into subdivision_work |
August 2, 2021, 15:45 (GMT) |
Make Track Position a constant operation |
August 2, 2021, 15:45 (GMT) |
Add `MovieClipAttribute` as a constant operation |
August 2, 2021, 15:26 (GMT) |
Fix T78469: Output Metadata: Strip Name no longer accessible Caused by rB7fc60bff14a6. This has actually been reported and closed, but that was clearly a misunderstanding (above commit changed a checkbox to be an enum, but a second checkbox was simply removed) Maniphest Tasks: T78469 Differential Revision: https://developer.blender.org/D12084 |
August 2, 2021, 15:20 (GMT) |
Merge branch 'master' into cmp-nodes-input |
August 2, 2021, 15:19 (GMT) |
Revert "GHOST/X11: enable EGL" This is causing issues for some users launching Blender, because EGL indirectly requires GLVND, which is not installed by default on e.g. Ubuntu. This reverts commit 0b18a618b88b22663e05eca0f4d976875710e7cc. Fixes T90374 Ref D12034 |
August 2, 2021, 15:11 (GMT) |
Fix T87041: Driver Editor not updated in realtime Caused by {rBbbb2e0614fc3} Since above commit only the playhead is updated as an overlay in animation playback (was moved out of drawing of the main region for perfomance reasons). The driver value "debug" visualization is very useful to have during playback though but was left in main region drawing as part of `draw_fcurve` (thus does not update in realtime anymore). Moving `graph_draw_driver_debug` into the overlay is not feasible because it requires animation filtering which has significant overhead which needs to be avoided in the overlay which is redrawn on every UI interaction. Now tag the whole main region for updates in the Driver Editor during playback instead (which will make the Drivers Editor as slow during playback as before rBbbb2e0614fc3 -- but with realtime updates of the debug visualization). Maniphest Tasks: T87041 Differential Revision: https://developer.blender.org/D12003 |
August 2, 2021, 15:00 (GMT) |
Asset Browser: Adjust header pulldowns to be Asset Browser specific So far the Asset Browser just showed the same menus as the File Browser. Not all of their entries made sense for the Asset Browser though. I decided to just give them entirely different classes to avoid confusing if-else checks everywhere. I think the code duplication this adds is a minor issue, it's better to keep things seperated clearly IMO. * View menu: Add "Asset Details" toggle for the sidebar region. * View menu: Remove recursion sub-menu * View menu: Remove "File Path" region toggle, which doesn't apply for the Asset Browser. Differential Revision: https://developer.blender.org/D12057 |
August 2, 2021, 15:00 (GMT) |
Asset Browser: Don't show inapplicable filter and display settings So far the Asset Browser just showed the same popups and settings as the File Browser. Not all of them made sense for the Asset Browser though. * Don't show inapplicable recursion toggle. * Don't show sorting options, which don't work with assets anyway. * Don't show the Filter popover, there are currently no applicable items in there. Just like in D12057, I decided to add separate classes for the Asset Browser case. Differential Revision: https://developer.blender.org/D12059 |
August 2, 2021, 15:00 (GMT) |
Asset Browser: Proper context menu for assets Add a context menu dedicated to asset operations to the Asset Browser. There are two separate context menus to keep things separated well and avoid confusing if-else logic (similar to D12057 & D12059). Their polls make sure they are displayed for the right contexts only. Also (to be committed as followup cleanup): Remove now unused special handling for assets in file delete operator. Differential Revision: https://developer.blender.org/D12062 |
August 2, 2021, 14:57 (GMT) |
Delete pipeline_config.json file. The yaml file is now used. Update README.md. |
August 2, 2021, 14:37 (GMT) |
initial geometry expander node storage |
August 2, 2021, 14:22 (GMT) |
Cycles X: Restore OptiX SDK 7.3 requirement Got lost with recent master branch merge. Hopefully this will fix a missing OptiX compute device issue. |
August 2, 2021, 14:19 (GMT) |
Use pyrna_enum_value_parse_string |
August 2, 2021, 14:13 (GMT) |
USD importer: fixed typo Fixed typo in copyright block comments. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021