May 15, 2017, 04:58 (GMT) |
Cleanup: warnings, style |
May 14, 2017, 02:17 (GMT) |
Fix typo in comment |
May 14, 2017, 02:15 (GMT) |
Avoid unnecessary accessors by casting to generic types |
May 14, 2017, 01:48 (GMT) |
Fix missing ID handling on lib-linking |
May 14, 2017, 01:35 (GMT) |
Remove incorrext XXX mark |
May 14, 2017, 00:45 (GMT) |
May 13, 2017, 19:25 (GMT) |
Fix crash when renaming workspace render layer PointerRNA.id.data needs to point to the Scene for render-layers. Have to do lookup in getter here, so we find the scene that contains a render layer... which is a bit ugly :/ |
May 13, 2017, 17:49 (GMT) |
Merge branch 'blender2.8' into workspaces |
May 13, 2017, 17:48 (GMT) |
Fix crash when using template_search with non-ID data |
May 13, 2017, 17:35 (GMT) |
Merge branch 'master' into blender2.8 |
May 13, 2017, 17:32 (GMT) |
Use template_search for selecting screen-layout and render-layer |
May 13, 2017, 05:15 (GMT) |
Fix T51314: crash cancelling Cycles bake during scene sync and update. |
May 13, 2017, 03:34 (GMT) |
remove unused #includes |
May 13, 2017, 03:32 (GMT) |
remove old PBVH VertexBufferFormat struct Follow-up to 0722e41f9ea450be014d667417ff903510be2770 which removed all uses of this struct. Gawain VertexFormat auto aligns attributes as described in @nicholasbishop's performance note. |
May 12, 2017, 18:00 (GMT) |
set obstacle velocity after every setWallBcs() if not set, the essential obstacle velocities will get overwritten with 0 |
May 12, 2017, 16:02 (GMT) |
Fix ogl deprecated calls. |
May 12, 2017, 15:54 (GMT) |
Sculpt: Move sculpt drawing to engines. Only mask are handled by sculpt mode engine and are multiplied on top of the render. There is room for improvement: - Shaded meshes don't have correct tangents or uvs. - Masks are in range 0.8 - 0.2 thus always darkening at least 20% the render. - It only uses the first material slot of the mesh. |
Revision 2f6f36e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 12, 2017, 15:48 (GMT) |
added rectangular alignment feature for fast bisect (works with uniform only) the closer the factor is to 1, the more rectangular-ish the shards will look like. default is 0 which means any rotation is allowed. |
May 12, 2017, 15:08 (GMT) |
Merge branch 'blender2.8' into workspaces Conflicts: source/blender/editors/interface/interface_intern.h source/blender/editors/interface/interface_layout.c source/blender/editors/interface/interface_templates.c source/blender/makesrna/intern/rna_space_api.c source/blenderplayer/bad_level_call_stubs/stubs.c |
May 12, 2017, 14:45 (GMT) |
UI: Expose more UI settings to CLAY and EEVEE Physics panels are not all back, and the material related panels (e.g., hair render panel) should go be changed since there should be no material for those. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021