Blender Git Commit Log

All Blender Git commits.

Page: 3880 / 8462

May 15, 2017, 04:58 (GMT)
Cleanup: warnings, style
May 14, 2017, 02:17 (GMT)
Fix typo in comment
May 14, 2017, 02:15 (GMT)
Avoid unnecessary accessors by casting to generic types
May 14, 2017, 01:48 (GMT)
Fix missing ID handling on lib-linking
May 14, 2017, 01:35 (GMT)
Remove incorrext XXX mark
May 14, 2017, 00:45 (GMT)
Fix crash when appending workspace

Caused by rB9b1a5b942cdccc.
May 13, 2017, 19:25 (GMT)
Fix crash when renaming workspace render layer

PointerRNA.id.data needs to point to the Scene for render-layers. Have
to do lookup in getter here, so we find the scene that contains a render
layer... which is a bit ugly :/
May 13, 2017, 17:49 (GMT)
Merge branch 'blender2.8' into workspaces
May 13, 2017, 17:48 (GMT)
Fix crash when using template_search with non-ID data
May 13, 2017, 17:35 (GMT)
Merge branch 'master' into blender2.8
May 13, 2017, 17:32 (GMT)
Use template_search for selecting screen-layout and render-layer
May 13, 2017, 05:15 (GMT)
Fix T51314: crash cancelling Cycles bake during scene sync and update.
Revision 41c4c3f by Mike Erwin (master)
May 13, 2017, 03:34 (GMT)
remove unused #includes

Revision 6deaab2 by Mike Erwin (master)
May 13, 2017, 03:32 (GMT)
remove old PBVH VertexBufferFormat struct

Follow-up to 0722e41f9ea450be014d667417ff903510be2770 which removed all uses of this struct. Gawain VertexFormat auto aligns attributes as described in @nicholasbishop's performance note.
May 12, 2017, 18:00 (GMT)
set obstacle velocity after every setWallBcs()

if not set, the essential obstacle velocities will get overwritten with 0
May 12, 2017, 16:02 (GMT)
Fix ogl deprecated calls.
May 12, 2017, 15:54 (GMT)
Sculpt: Move sculpt drawing to engines.

Only mask are handled by sculpt mode engine and are multiplied on top of the render.
There is room for improvement:
- Shaded meshes don't have correct tangents or uvs.
- Masks are in range 0.8 - 0.2 thus always darkening at least 20% the render.
- It only uses the first material slot of the mesh.
May 12, 2017, 15:48 (GMT)
added rectangular alignment feature for fast bisect (works with uniform only)

the closer the factor is to 1, the more rectangular-ish the shards will look like. default is 0 which means any rotation is allowed.
May 12, 2017, 15:08 (GMT)
Merge branch 'blender2.8' into workspaces

Conflicts:
source/blender/editors/interface/interface_intern.h
source/blender/editors/interface/interface_layout.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/intern/rna_space_api.c
source/blenderplayer/bad_level_call_stubs/stubs.c
May 12, 2017, 14:45 (GMT)
UI: Expose more UI settings to CLAY and EEVEE

Physics panels are not all back, and the material related panels (e.g.,
hair render panel) should go be changed since there should be no
material for those.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021