Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3930 / 8462

April 13, 2017, 04:13 (GMT)
GLSL: rename edit_overlay -> edit_mesh_overlay

Avoid confusion with overlays with non-mesh types
April 13, 2017, 03:37 (GMT)
Use 'safe' macros for common free operation

Same as MEM_SAFE_FREE macro,
checks for NULL, runs free then sets NULL.

Blocks of code that do this many times are noisy and likely
errors here wouldn't be noticed immediately.

Also NULL's static vars which were being left set.
April 13, 2017, 03:03 (GMT)
Cycles Denoising: CPUDevice tweaks from the review
April 13, 2017, 02:52 (GMT)
Cycles Denoising: Add back the feature strength option

Note: The control is now different, reusing old values might give surprising results
April 13, 2017, 01:44 (GMT)
Move BKE_pbvh_get_num_nodes out of node-access functions

Also use regular return
April 13, 2017, 01:33 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
April 12, 2017, 23:25 (GMT)
Fix manipulator interaction not using correct projection matrix

Moved matrix setup for interaction into own util function now. Also did
cleanup in related code.
April 12, 2017, 22:09 (GMT)
Force using HMD parameters instead of camera ones in camera perspective
April 12, 2017, 21:56 (GMT)
Fix lens separation applied wrongly onto projection matrix
Revision c080702 by Mike Erwin (master)
April 12, 2017, 18:20 (GMT)
fix drawing file column dividers (T51189)

Problem was an edge case where vertex_ct logic and draw logic disagreed on how many dividers to draw.

Fix: copy draw logic to earlier vertex_ct

I also skip any drawing or setup if vertex_ct = 0, and set color attribute only for each line's provoking vertex. Small optimizations but these things add up.
April 12, 2017, 18:15 (GMT)
Add new data_size new parameter and avoid error with null gp
April 12, 2017, 17:55 (GMT)
Fix projection matrices not taking focal length of HMD into account
April 12, 2017, 17:49 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 12, 2017, 16:58 (GMT)
Fix T51188 compilation errors in Windows
April 12, 2017, 16:49 (GMT)
Rename Smudge to Smear since we already call this smear in image editor
April 12, 2017, 16:33 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
April 12, 2017, 16:20 (GMT)
Task scheduler: Prevent race condition for the pools created from non-main thread

We can not re-use anything for such pools, because we will know nothing about whether
the main thread is sleeping or not. So we identify such threads as 0, but we don't
use main thread's TLS.

This fixes dead-locks and crashes reported by Luca when doing playblasts.
April 12, 2017, 16:18 (GMT)
Re calibrated the vertical position for the Vive lens distortion shader
April 12, 2017, 15:20 (GMT)
Fix crash when use_group_restrict is disabled
April 12, 2017, 14:58 (GMT)
Move SculptBrushTest initialization out of loop

There is no need to run this every iteration.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021