July 20, 2021, 01:12 (GMT) |
Cleanup: quiet GCC maybe-uninitialized warning Function signatures for snap callbacks used `const` incorrectly which was hidden by casting function types. This made it seem as if the input arguments wouldn't be change and wouldn't be initialized. Name return arguments with an `r_` prefix, order them last, remove function casts and correct `const` usage. |
July 20, 2021, 01:12 (GMT) |
Cleanup: spelling |
July 20, 2021, 01:00 (GMT) |
USD import: clarify mesh read options. Simplified the mesh read options naming and descriptions to remove references to the mesh sequence modifiers, as such references may be confusing. The enum labels should now make it more obvious which options are for animated data, so mentioning the modifiers is unnecessary. |
July 20, 2021, 00:51 (GMT) |
Cleanup: Remove unused function |
July 19, 2021, 23:15 (GMT) |
More descriptive USD mesh import option names. Updated the rna_enum_usd_import_read_flags property enums with more descriptive names. |
July 19, 2021, 22:55 (GMT) |
USD import option name cleanup. Removed unneeded Import prefix from option names. |
July 19, 2021, 22:51 (GMT) |
Cleanup: Remove unused masking tool panels |
July 19, 2021, 22:41 (GMT) |
Docs: Update RNA to user manual mappings |
July 19, 2021, 22:32 (GMT) |
Sculpt dyntopo: Dyntopo now handles mesh boundaries in a more intelligent way. |
July 19, 2021, 22:26 (GMT) |
USD Import: mesh reader cleanup. Simplified handling of left and right handed orientations when converting polygons. |
July 19, 2021, 21:56 (GMT) |
Restore selection shortcuts |
Revision 9823ac0 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-merge-by-distance, soc-2021-porting-modifiers-to-nodes_all) July 19, 2021, 21:48 (GMT) |
initial commit |
July 19, 2021, 21:13 (GMT) |
Cleanup: Clang format |
July 19, 2021, 21:12 (GMT) |
Merge branch 'master' into tracking_tools |
July 19, 2021, 21:12 (GMT) |
Cleanup: Clang format |
Revision 62aa72d by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) July 19, 2021, 21:04 (GMT) |
Merge branch 'draw-viewport-data' into eevee-rewrite # Conflicts: # source/blender/blenlib/BLI_assert.h # source/blender/blenloader/intern/versioning_290.c # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_depth_of_field.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lightcache.c # source/blender/draw/engines/eevee/eevee_lightprobes.c # source/blender/draw/engines/eevee/eevee_lights.c # source/blender/draw/engines/eevee/eevee_lookdev.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_mist.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_occlusion.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_renderpasses.c # source/blender/draw/engines/eevee/eevee_screen_raytrace.c # source/blender/draw/engines/eevee/eevee_shaders.c # source/blender/draw/engines/eevee/eevee_shadows.c # source/blender/draw/engines/eevee/eevee_shadows_cascade.c # source/blender/draw/engines/eevee/eevee_subsurface.c # source/blender/draw/engines/eevee/eevee_temporal_sampling.c # source/blender/draw/engines/eevee/eevee_volumes.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl # source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl # source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl # source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl # source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl # source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl # source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl # source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl # source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl # source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl # source/blender/draw/engines/eevee/shaders/lights_lib.glsl # source/blender/draw/engines/eevee/shaders/random_lib.glsl # source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl # source/blender/draw/engines/eevee/shaders/ssr_lib.glsl # source/blender/draw/engines/eevee/shaders/surface_lib.glsl # source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl # source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl # source/blender/draw/intern/draw_manager_shader.c # source/blender/draw/intern/shaders/common_math_lib.glsl # source/blender/gpu/CMakeLists.txt # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_shader.cc # source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl # source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl # source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl # source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl # source/blender/nodes/shader/nodes/node_shader_output_aov.c |
July 19, 2021, 20:52 (GMT) |
Merge branch 'master' into tracking_tools |
July 19, 2021, 20:50 (GMT) |
USD IO: merged latest omni addon. Merged latest umm_add_on branch of the addons_contrib submodule. |
July 19, 2021, 20:05 (GMT) |
Compositor: Full frame Double Edge Mask node Adds full frame implementation to this node operation. No functional changes. No performances changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11750 |
July 19, 2021, 20:05 (GMT) |
Compositor: Full frame Viewer node Adds full frame implementation to this node operation. No functional changes. No performance changes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11698 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021