Blender Git Loki

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July 20, 2021, 01:12 (GMT)
Cleanup: quiet GCC maybe-uninitialized warning

Function signatures for snap callbacks used `const` incorrectly
which was hidden by casting function types.

This made it seem as if the input arguments wouldn't be change and
wouldn't be initialized.

Name return arguments with an `r_` prefix, order them last,
remove function casts and correct `const` usage.
July 20, 2021, 01:12 (GMT)
Cleanup: spelling
July 20, 2021, 01:00 (GMT)
USD import: clarify mesh read options.

Simplified the mesh read options naming and
descriptions to remove references to the mesh
sequence modifiers, as such references may be
confusing. The enum labels should now make it
more obvious which options are for animated
data, so mentioning the modifiers is unnecessary.
Revision 0733926 by Hans Goudey (master)
July 20, 2021, 00:51 (GMT)
Cleanup: Remove unused function
July 19, 2021, 23:15 (GMT)
More descriptive USD mesh import option names.

Updated the rna_enum_usd_import_read_flags
property enums with more descriptive names.
July 19, 2021, 22:55 (GMT)
USD import option name cleanup.

Removed unneeded Import prefix from option names.
July 19, 2021, 22:51 (GMT)
Cleanup: Remove unused masking tool panels
July 19, 2021, 22:41 (GMT)
Docs: Update RNA to user manual mappings
July 19, 2021, 22:32 (GMT)
Sculpt dyntopo: Dyntopo now handles mesh boundaries in a more
intelligent way.
July 19, 2021, 22:26 (GMT)
USD Import: mesh reader cleanup.

Simplified handling of left and right handed
orientations when converting polygons.
July 19, 2021, 21:56 (GMT)
Restore selection shortcuts
July 19, 2021, 21:48 (GMT)
initial commit
July 19, 2021, 21:13 (GMT)
Cleanup: Clang format
July 19, 2021, 21:12 (GMT)
Merge branch 'master' into tracking_tools
July 19, 2021, 21:12 (GMT)
Cleanup: Clang format
July 19, 2021, 21:04 (GMT)
Merge branch 'draw-viewport-data' into eevee-rewrite

# Conflicts:
# source/blender/blenlib/BLI_assert.h
# source/blender/blenloader/intern/versioning_290.c
# source/blender/draw/engines/eevee/eevee_cryptomatte.c
# source/blender/draw/engines/eevee/eevee_depth_of_field.c
# source/blender/draw/engines/eevee/eevee_effects.c
# source/blender/draw/engines/eevee/eevee_engine.c
# source/blender/draw/engines/eevee/eevee_lightcache.c
# source/blender/draw/engines/eevee/eevee_lightprobes.c
# source/blender/draw/engines/eevee/eevee_lights.c
# source/blender/draw/engines/eevee/eevee_lookdev.c
# source/blender/draw/engines/eevee/eevee_materials.c
# source/blender/draw/engines/eevee/eevee_mist.c
# source/blender/draw/engines/eevee/eevee_motion_blur.c
# source/blender/draw/engines/eevee/eevee_occlusion.c
# source/blender/draw/engines/eevee/eevee_private.h
# source/blender/draw/engines/eevee/eevee_render.c
# source/blender/draw/engines/eevee/eevee_renderpasses.c
# source/blender/draw/engines/eevee/eevee_screen_raytrace.c
# source/blender/draw/engines/eevee/eevee_shaders.c
# source/blender/draw/engines/eevee/eevee_shadows.c
# source/blender/draw/engines/eevee/eevee_shadows_cascade.c
# source/blender/draw/engines/eevee/eevee_subsurface.c
# source/blender/draw/engines/eevee/eevee_temporal_sampling.c
# source/blender/draw/engines/eevee/eevee_volumes.c
# source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
# source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
# source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
# source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
# source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
# source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
# source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
# source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
# source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
# source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
# source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
# source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
# source/blender/draw/engines/eevee/shaders/lights_lib.glsl
# source/blender/draw/engines/eevee/shaders/random_lib.glsl
# source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
# source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
# source/blender/draw/engines/eevee/shaders/surface_lib.glsl
# source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
# source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
# source/blender/draw/intern/draw_manager_shader.c
# source/blender/draw/intern/shaders/common_math_lib.glsl
# source/blender/gpu/CMakeLists.txt
# source/blender/gpu/intern/gpu_codegen.c
# source/blender/gpu/intern/gpu_shader.cc
# source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
# source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
# source/blender/nodes/shader/nodes/node_shader_output_aov.c
July 19, 2021, 20:52 (GMT)
Merge branch 'master' into tracking_tools
July 19, 2021, 20:50 (GMT)
USD IO: merged latest omni addon.

Merged latest umm_add_on branch of the addons_contrib
submodule.
July 19, 2021, 20:05 (GMT)
Compositor: Full frame Double Edge Mask node

Adds full frame implementation to this node operation.
No functional changes.
No performances changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11750
July 19, 2021, 20:05 (GMT)
Compositor: Full frame Viewer node

Adds full frame implementation to this node operation.
No functional changes.
No performance changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11698
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021