Blender Git Loki

Kaikki Blender Git kommitit.

Page: 552 / 8462

June 16, 2021, 10:45 (GMT)
Removed unwanted return statements
June 16, 2021, 10:20 (GMT)
Geometry Nodes: fix z-up spline normal calculation

Previously it didn't work when the tangents were collinear to the z axis.
June 16, 2021, 09:28 (GMT)
Raycast geometry node.

The *Raycast* node intersects rays from one geometry onto another.
It computes hit points on the target mesh and returns normals, distances
and any surface attribute specified by the user.

A ray starts on each point of the input *Geometry*. Rays continue
in the *Ray Direction* until they either hit the *Target Geometry*
or reach the *Ray Length* limit. If the target is hit, the value of the
*Is Hit* attribute in the output mesh will be true. *Hit Position*,
*Hit Normal*, *Hit Distance* and *Hit Index* are the properties of the
target mesh at the intersection point. In addition, a *Target Attribute*
can be specified that is interpolated at the hit point and the result
stored in *Hit Attribute*.

Differential Revision: https://developer.blender.org/D11619
June 16, 2021, 09:23 (GMT)
bli: generational_arena: extra insert() test case with fix

When the capacity of the `Arena` is 0, need to handle it specially.
June 16, 2021, 09:20 (GMT)
Make raycast node wider by default.
June 16, 2021, 09:17 (GMT)
Non-zero default value for ray length.
June 16, 2021, 09:06 (GMT)
Added a mapping mode to enable nearest point.

This would be useful in cases where attributes contain unique per-vertex
values and interpolation over triangles makes no sense. Similar to the
transfer attribute node, but raycast always looks at face corners
rather than arbitrary closes points/edges/faces of the source mesh.
June 16, 2021, 08:56 (GMT)
No new features implemented, added comments to overlay/shaders/vector_vert.glsl
June 16, 2021, 08:51 (GMT)
bli: generational_arena: remove() with test
June 16, 2021, 08:26 (GMT)
bli: generational_arena: get related tests and respective fixes
June 16, 2021, 08:21 (GMT)
Alerted ctest with failed or pass

Added a global file count base condition, in case of failure
recursion. Added exit condition for errors.
June 16, 2021, 07:40 (GMT)
Merge branch 'master' into cycles_procedural_api
June 16, 2021, 07:39 (GMT)
Alembic procedural: support reading per-vertex UV sets

This adds support for importing UV sets which are defined per vertex,
instead of per face corners. Such UV sets can be generated when the
mesh is split according to UV islands, or when there is only one UV
island, in which cases only a single UV value can be stored per
vertex since vertices will never be on a seam.
June 16, 2021, 07:31 (GMT)
Fix outdated face tessellation use when editing edit-mesh coodinates
June 16, 2021, 07:30 (GMT)
Fix image space missing mask display panel
June 16, 2021, 07:30 (GMT)
Remove unused functions.
June 16, 2021, 07:30 (GMT)
Fix modifier deform by armature check ignoring virtual modifiers

Regression in f00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (fix for T63125)
June 16, 2021, 07:29 (GMT)
Docs: remove deprecated parameter from bmesh docs

The perimeter itself was removed but the documentation wasn't updated.

Resolves T89013
June 16, 2021, 07:29 (GMT)
Sketch of better scope handling.

This will require some deeper changes, and keeping track of the scope
infos across time to properly work.
June 16, 2021, 07:28 (GMT)
LineArt: Camera marker update fix.

The original fix was probably flushed by some newer
line art commits. Fixed.

See https://developer.blender.org/T88464
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021