June 16, 2021, 10:45 (GMT) |
Removed unwanted return statements |
June 16, 2021, 10:20 (GMT) |
Geometry Nodes: fix z-up spline normal calculation Previously it didn't work when the tangents were collinear to the z axis. |
June 16, 2021, 09:28 (GMT) |
Raycast geometry node. The *Raycast* node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input *Geometry*. Rays continue in the *Ray Direction* until they either hit the *Target Geometry* or reach the *Ray Length* limit. If the target is hit, the value of the *Is Hit* attribute in the output mesh will be true. *Hit Position*, *Hit Normal*, *Hit Distance* and *Hit Index* are the properties of the target mesh at the intersection point. In addition, a *Target Attribute* can be specified that is interpolated at the hit point and the result stored in *Hit Attribute*. Differential Revision: https://developer.blender.org/D11619 |
June 16, 2021, 09:23 (GMT) |
bli: generational_arena: extra insert() test case with fix When the capacity of the `Arena` is 0, need to handle it specially. |
June 16, 2021, 09:20 (GMT) |
Make raycast node wider by default. |
June 16, 2021, 09:17 (GMT) |
Non-zero default value for ray length. |
June 16, 2021, 09:06 (GMT) |
Added a mapping mode to enable nearest point. This would be useful in cases where attributes contain unique per-vertex values and interpolation over triangles makes no sense. Similar to the transfer attribute node, but raycast always looks at face corners rather than arbitrary closes points/edges/faces of the source mesh. |
June 16, 2021, 08:56 (GMT) |
No new features implemented, added comments to overlay/shaders/vector_vert.glsl |
June 16, 2021, 08:51 (GMT) |
bli: generational_arena: remove() with test |
June 16, 2021, 08:26 (GMT) |
bli: generational_arena: get related tests and respective fixes |
June 16, 2021, 08:21 (GMT) |
Alerted ctest with failed or pass Added a global file count base condition, in case of failure recursion. Added exit condition for errors. |
June 16, 2021, 07:40 (GMT) |
Merge branch 'master' into cycles_procedural_api |
June 16, 2021, 07:39 (GMT) |
Alembic procedural: support reading per-vertex UV sets This adds support for importing UV sets which are defined per vertex, instead of per face corners. Such UV sets can be generated when the mesh is split according to UV islands, or when there is only one UV island, in which cases only a single UV value can be stored per vertex since vertices will never be on a seam. |
June 16, 2021, 07:31 (GMT) |
Fix outdated face tessellation use when editing edit-mesh coodinates |
June 16, 2021, 07:30 (GMT) |
Fix image space missing mask display panel |
June 16, 2021, 07:30 (GMT) |
Remove unused functions. |
June 16, 2021, 07:30 (GMT) |
Fix modifier deform by armature check ignoring virtual modifiers Regression in f00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (fix for T63125) |
June 16, 2021, 07:29 (GMT) |
Docs: remove deprecated parameter from bmesh docs The perimeter itself was removed but the documentation wasn't updated. Resolves T89013 |
June 16, 2021, 07:29 (GMT) |
Sketch of better scope handling. This will require some deeper changes, and keeping track of the scope infos across time to properly work. |
June 16, 2021, 07:28 (GMT) |
LineArt: Camera marker update fix. The original fix was probably flushed by some newer line art commits. Fixed. See https://developer.blender.org/T88464 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021