June 15, 2021, 00:08 (GMT) |
Cleanup: use private methods for internal operator utilities Also remove unused argument. |
June 14, 2021, 23:34 (GMT) |
Cleanup: use doxygen comments for DNA_color_types Also use enum instead of defines for Scopes.wavefrm_mode |
June 14, 2021, 21:48 (GMT) |
USD export: fix dome light rotation. Now setting all rotations components and setting the rotation order to account for conversion between extrinsic and intrinsic conventions. |
June 14, 2021, 21:41 (GMT) |
Win8 cleanup, remove dead function pointer and macro. |
June 14, 2021, 20:53 (GMT) |
Merge branch 'master' into sculpt-dev |
June 14, 2021, 20:14 (GMT) |
Merge branch 'master' into temp-spreadsheet-row-filter |
June 14, 2021, 20:13 (GMT) |
Geometry Nodes: Join dynamic curve attributes in the join geometry node This commit lets the join geometry node transfer dynamic attributes to the result, the same way that point cloud and mesh attributes are joined. The implementation is different though, because of an optimization implemented for curves to avoid copying splines. The result attribute is added with the highest priority domain (points over splines), and the highest complexity data type. If one curve had the attribute on the spline domain but not others, the point domain values will be used. Generally this is a bit lower level than I would have liked this code to be, but should be efficient, and it's really not too complicated. Differential Revision: https://developer.blender.org/D11491 |
June 14, 2021, 19:28 (GMT) |
Geometry Nodes: Parallelize curve reverse node Each spline can be handled separately here. This gives approximately a 2x speedup on my 8 core processor on an input of 80000 2 point splines. |
June 14, 2021, 18:58 (GMT) |
Cleanup: Refactor join geometry node attribute gathering Instead of building a set and then determining the final domain and type for every attribute separately in the loop, construct a map with the necessary data in the first place. This is simpler and should be slightly more efficient. Split from D11491 |
Revision 85defa5 by Nicholas Rishel June 14, 2021, 18:31 (GMT) |
Refactor of Wintab to use Wintab supplied mouse movement once verified against system input. Differential Revision: https://developer.blender.org/D11508 |
June 14, 2021, 18:30 (GMT) |
Cleanup: Refactoring |
June 14, 2021, 18:28 (GMT) |
Geometry Nodes: Curve Reverse Node This is an implementation of T88722. It accepts a curve object and for each spline, reverses the order of the points and all attributes. This is more of a foundational node to support other nodes in the future (like curve deform) Selection takes spline domain attributes to determine which splines are selected. If no selection is present all splines are reversed. Differential Revision: https://developer.blender.org/D11538 |
June 14, 2021, 18:25 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
June 14, 2021, 18:24 (GMT) |
Cleanup: Move temporary ID consumer class for assets into own file Doesn't really make sense to keep this in `asset_edit.cc`. |
June 14, 2021, 18:21 (GMT) |
Cleanup: Minor code-style cleanup |
June 14, 2021, 17:52 (GMT) |
Geometry Nodes: Curve to Points Node for Evaluated Data This node implements the second option of T87429, creating points along the input splines with the necessary evaluated information for instancing: `tangent`, `normal`, and `rotation` attributes. All generic curve point and spline attributes are copied to the result points as well. The "Count" and "Length" methods are just like the current options in the resample node, but the output is points instead of a curve. The "Evaluated" method uses the points you see on the curve directly, and therefore should be the fastest. The rotation data is retrieved from a transform matrix built with the same method that the curve to mesh node uses. The radius attribute is divided by 10 so the points don't look absurdly huge in the viewport. In the future that could be an option. For the implementation, one thing that could use an improvement is the amount of temporary allocations while resampling to evaluated points before the final points. I expect that reusing a buffer for each thread would give a nice improvement. Differential Revision: https://developer.blender.org/D11539 |
June 14, 2021, 17:42 (GMT) |
Fix Build Warning Marking unused function argument. Introduced in bcff0ef9cabc Differential Revision: https://developer.blender.org/D10887 |
June 14, 2021, 17:22 (GMT) |
Cleanup: Remove unnecessary includes |
June 14, 2021, 17:22 (GMT) |
UI: Windows Blend File Association This patch allows Windows users to specify that their current blender installation should be used to create thumbnails and be associated with ".blend" files. This is done from Preferences / System. The only way to do this currently is from the command-line and this is sometimes inconvenient. Differential Revision: https://developer.blender.org/D10887 Reviewed by Brecht Van Lommel |
June 14, 2021, 17:08 (GMT) |
Fix: VSE seeking with proxy strips would fail on certain frames If the last decoded frame had the same timestamp as the GOP current packet, then we would skip over this frame when fast forwarding and we would seek until the end of the file. This would could only be triggered reliably in single threaded mode. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11601 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021