May 14, 2021, 21:39 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
May 14, 2021, 21:37 (GMT) |
Cleanup: Update / improve comments |
May 14, 2021, 21:29 (GMT) |
Docs: PyAPI: Replace use of the bgl module in the RenderEngine example The bgl module will be discontinued. This example is seen at: https://docs.blender.org/api/current/bpy.types.RenderEngine.html uses it. Differential Revision: https://developer.blender.org/D11262 |
May 14, 2021, 21:04 (GMT) |
Merge branch 'master' into cycles_texture_cache |
May 14, 2021, 20:53 (GMT) |
Cleanup: Move attribute code to attribute header This code in the geometry set header was not directly related to geometry sets, it makes more sense in the attribute access header. This makes it clearer that code for geometry components uses attribute code, rather than the other way around. It also allows adding more functionality to `BKE_attribute_access.hh` that depends on these things without including `BKE_geometry_set.hh` there. |
May 14, 2021, 19:53 (GMT) |
Comments fixes |
May 14, 2021, 17:09 (GMT) |
Merge branch 'master' into sculpt-dev |
May 14, 2021, 17:08 (GMT) |
Merge branch 'master' into sculpt-dev |
May 14, 2021, 17:04 (GMT) |
USD import: revert removing instancing option. Reverting previous commit that removed instancing functionality. |
May 14, 2021, 16:26 (GMT) |
Fix T88262: Curve to mesh crash with vector last segment The code incorrectly used the size of the second to last segment rather than the last segment's size. That was a problem when the last segment is a vector segment but the second to last isn't. I also used the opportunity to slightly refactor the control point offsets cache, making it one longer so it also contains information about the size of the last segment, simplifying other code. |
May 14, 2021, 16:18 (GMT) |
Merge branch 'blender-v2.93-release' |
May 14, 2021, 16:16 (GMT) |
Fix T88234: Crash with Eevee when shader displacement socket connection is muted In {rB266cd7bb82ce}, support for muting links was added. It might be debatable if we define a shader as "having" displacement even if the link is muted, but after said commit, shader_has_displacement() would return true but still leave the returned node as NULL. Now also return false if the link is muted (otherwise the caller would need to additionally check the returned node as well.) Maniphest Tasks: T88234 Differential Revision: https://developer.blender.org/D11256 |
May 14, 2021, 16:10 (GMT) |
Merge branch 'blender-v2.93-release' Conflicts: source/blender/editors/object/object_add.c |
May 14, 2021, 16:04 (GMT) |
Merge branch 'master' into greasepencil-object |
May 14, 2021, 16:02 (GMT) |
GPencil: Refactor Append operators Now the operators work like other areas of Blender using the list of selected objects. Also, the name has been changed to: ```Layers: - Copy Layer to Selected - Copy All Layers to Selected Materials: - Copy Material to Selected - Copy All Materials to Selected``` Reviewed By: mendio, pablovazquez, pepeland Differential Revision: https://developer.blender.org/D11216 |
May 14, 2021, 15:50 (GMT) |
May 14, 2021, 15:26 (GMT) |
May 14, 2021, 15:26 (GMT) |
May 14, 2021, 15:26 (GMT) |
May 14, 2021, 15:16 (GMT) |
GPencil: fix separate points/strokes freezing with empty selection Code would still create an object (without setting up materials), code for removing unused material slots would then freeze. Now return/cancel early in case of empty selection. This came up in T88269 [which is still not fully fixed, transforming curve edit points clear their GP_STROKE_SELECT flag which now results in the early exit, should be looked at separately] Maniphest Tasks: T88269 Differential Revision: https://developer.blender.org/D11252 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021