Blender Git Commit Log

All Blender Git commits.

Page: 688 / 8462

April 29, 2021, 04:59 (GMT)
Cleanup
April 29, 2021, 04:57 (GMT)
Move versioning to versioning 300
April 29, 2021, 04:50 (GMT)
Fix unecessary parantheses
April 29, 2021, 04:46 (GMT)
Merge branch 'master' into refactor-idprop-ui-data
April 29, 2021, 04:32 (GMT)
WIP changes to compiling interface directory as C++ code
April 29, 2021, 02:31 (GMT)
* Eeek, left in an ATTR_NO_OPT attribute
April 29, 2021, 02:11 (GMT)
* The dyntopo remesher is now a bit smarter about avoiding
certain degenerate cases that produce lots of bad geometry (and
also bad PBVHs that slows down the whole mesh).
+ A very small amount of surface smoothing is now applied by dyntopo.
+ The recursive functions that expand the region considered by dyntopo
now ignore "front face only" for depths less then 5.
+ The number of edges dyntopo can split or collapse in one run has been cut in
half to 4k.
- This limit is also now dynamically adjusted by a measure
of how skinny the edges are.
April 29, 2021, 00:51 (GMT)
USD export: invoke UMM to generate MDL.

Added logic to invoke the UMM Python module to
export MDL materials.
April 28, 2021, 22:27 (GMT)
Merge branch 'blender-v2.93-release'
April 28, 2021, 22:25 (GMT)
Docs: PyAPI: Improve website responsiveness on narrow displays

- Allow long enums to break early
- Allow long titles to wrap
- Colloapse hlist to few collumns if needed

This fixes a few of the bigger issues, some more tweaks are still needed
in some places
Revision 38ebac8 by Hans Goudey (master)
April 28, 2021, 21:58 (GMT)
Cleanup: Use const argument for context
April 28, 2021, 21:57 (GMT)
Docs: PyAPI: More specific css selector for long enums

Fixes T87008
April 28, 2021, 21:42 (GMT)
GPencil: Add Layer and Material to Blank objects

Instead to create only the Blank object, now a new Layer and a simple material is added.

This is a common request of artists.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D11110
April 28, 2021, 20:48 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging
April 28, 2021, 19:55 (GMT)
Merge branch 'master' into sculpt-dev
April 28, 2021, 18:33 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
Revision baa5166 by Falk David (master)
April 28, 2021, 18:31 (GMT)
Merge branch 'blender-v2.93-release'
Revision ba755ea by Falk David (master)
April 28, 2021, 18:30 (GMT)
Fix T87718: Fill triangles wrongly calculated

The algorithm that calcualted the direction (inside/outside) of the
polyline was not always returing the correct result. This mean that the
polyline was filled "inside-out".

The fix uses the winding number to calculate the inside and outside.

Reviewed By: antoniov, pepeland

Maniphest Tasks: T87718

Differential Revision: https://developer.blender.org/D11054
Revision 1012e9b by Hans Goudey (master)
April 28, 2021, 18:13 (GMT)
Cleanup: Fix inconcistent array lengths in function declarations

In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
April 28, 2021, 17:56 (GMT)
Cycles: add GPU queue kernel time stats

* Print summary of kernel execution times for GPU queues with --verbose 3
* This is for combinations of kernels rather than individual ones, since
measuring individual ones has a performance impact.
* Refactor code to be independent of CUDA queue

Differential Revision: https://developer.blender.org/D11112
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021