April 28, 2021, 03:37 (GMT) |
Merge branch 'blender-v2.93-release' |
April 28, 2021, 03:36 (GMT) |
Add NULL check to Object.pose from 6eb2f71875c69f5f6073fed2d285fe8ef662ba03 |
April 28, 2021, 03:29 (GMT) |
Remove include accidentally added in 6eb2f71875c69f5f6073fed2d285fe8ef662ba03 |
April 28, 2021, 03:20 (GMT) |
Fix T87631: Crash undoing edit-mode bone duplication Edit mode could leave pose channels in the object that didn't have an associated bone. These are now cleared when freeing edit-mode data. |
April 28, 2021, 00:49 (GMT) |
UI: Change "Int" to "Integer" in enum item names We shouldn't abbreviate words like this in the UI. "Int" is just a programming term. |
April 27, 2021, 21:54 (GMT) |
Sculpt: Add operator to store a limit surface manually |
April 27, 2021, 20:42 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 20:38 (GMT) |
fix compile error |
April 27, 2021, 20:20 (GMT) |
Fix last commit flipping the order of booleans. |
April 27, 2021, 20:04 (GMT) |
* Got box trim tool working for dyntopo - This required implementing SCULPT_UNDO_GEOMETRY for dyntopo. That turned out to be more work then I expected. Basically it writes an entire Mesh to BMLogEntry, which can be swapped with current bmesh. Tricky part was patching bm log ids. |
April 27, 2021, 19:42 (GMT) |
Merge branch 'blender-v2.93-release' |
April 27, 2021, 19:40 (GMT) |
Fix T87474: Face Set visibility updates failing with single face loop Face set visibility is already flushed to all mesh elements in the right way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling BKE_mesh_flush_hidden_from_verts is legacy code from the previous visibility system that was causing the vertex visibility to take priority over face sets. When hidding a single loop, all vertices of those faces are still visibile, so this line was tagging all loop faces visible. This was leaving mesh/face set visibiltiy in an unconsistent state. Reviewed By: JacquesLucke Maniphest Tasks: T87474 Differential Revision: https://developer.blender.org/D11008 |
April 27, 2021, 19:38 (GMT) |
Fix T87596: Pose brush not using automasking options Automasking cache factors were missing in the pose brush deform function. Reviewed By: JacquesLucke Maniphest Tasks: T87596 Differential Revision: https://developer.blender.org/D11005 |
April 27, 2021, 19:31 (GMT) |
Fix possible crash with dyntopo and clay strips normal filter |
April 27, 2021, 19:31 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 19:20 (GMT) |
Fix T87816: Sculpt curve & line stroke hides dash settings These settings are used though for these strokes (see 'paint_stroke_use_dash'), should be visible in the UI as well. This was correctly added when dashing was introduced in rB15f82278d5d4 btw., but then messed up in rBfb74dcc5d69d. Maniphest Tasks: T87816 Differential Revision: https://developer.blender.org/D11096 |
April 27, 2021, 19:04 (GMT) |
Fix T87816: Sculpt curve & line stroke hides dash settings These settings are used though for these strokes (see 'paint_stroke_use_dash'), should be visible in the UI as well. This was correctly added when dashing was introduced in rB15f82278d5d4 btw., but then messed up in rBfb74dcc5d69d. Maniphest Tasks: T87816 Differential Revision: https://developer.blender.org/D11096 |
April 27, 2021, 19:02 (GMT) |
Merge branch 'blender-v2.93-release' |
April 27, 2021, 17:56 (GMT) |
fix |
April 27, 2021, 17:22 (GMT) |
support click to zoom |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021