Blender Git Loki

Kaikki Blender Git kommitit.

Page: 701 / 8462

April 24, 2021, 14:35 (GMT)
Cleanup: Move transform recaldata functions to their respective files
April 24, 2021, 14:06 (GMT)
Info Editor: move to c++

I'm currently doing some experiments in the info editor and
for that it is easier if the info editor is in c++ already.
April 24, 2021, 13:52 (GMT)
Merge branch 'blender-v2.93-release'
April 24, 2021, 13:37 (GMT)
Fix T85567: Crash accessing gizmo group on `__del__`

- Re-order freeing so an instances __del__ method runs before the
`ExtensionRNA` has been freed.

- "remove" functions no longer free the gizmo/gizmo-group memory,
needed so the identifier used when freeing the extension
doesn't use the freed identifier.
April 24, 2021, 11:42 (GMT)
Fix region-based mouse coordinates for panning.
April 24, 2021, 10:36 (GMT)
Tweak node panning settings.
April 24, 2021, 10:20 (GMT)
Take v2d change into account in node transforms.

Store the initial v2d->cur rect, then apply the difference as transform
to nodes during transform. This ensures nodes are moving along with the
view rect when edge panning in the node editor.
April 24, 2021, 09:23 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 24, 2021, 08:42 (GMT)
Basic support for edge pan in node transforms.

Nodes currently are stuck to the 2D view rect, so when edge panning they
don't move with the view and fall behind.
April 24, 2021, 08:12 (GMT)
Edge pan apply function does not need operator.
April 24, 2021, 01:08 (GMT)
USD Import: merge prim with parent xform.

Added logic to merge a USD prim and its parent
Xform into a single Blender object representation.
Added a USDXformReader::use_parent_xform_ flag
which, if true, causes the USDXformReader to
use the parent of the encapsulated prim to compute
the object's transform.
Revision 17fca62 by Ankit Meel (master)
April 23, 2021, 20:25 (GMT)
Merge branch 'blender-v2.93-release' into master
Revision aa95f80 by Ankit Meel (master)
April 23, 2021, 20:24 (GMT)
macOS: Fix unknown -Wsuggest-override warning

Added in rB7cef01b090c4c2d2703274edb91886ae37d3ce82
and rB87bfa2b207b90b5e34ebd835a23c2a82afbed878

Reviewed by: jbakker, #platform_macos
Differential Revision: https://developer.blender.org/D11012
April 23, 2021, 18:51 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
April 23, 2021, 17:46 (GMT)
Use operator props for configuring edge panning.
April 23, 2021, 15:42 (GMT)
GPencil: Fix unreported reproject error

This bug was introduced in e1acefd45e23
April 23, 2021, 15:32 (GMT)
DRW: Debug: Add DRW_debug_view
April 23, 2021, 15:27 (GMT)
GPencil: Add Multiframe support to Move to Layer

Reviewed By: mendio

Maniphest Tasks: T87426

Differential Revision: https://developer.blender.org/D11013
April 23, 2021, 15:27 (GMT)
EEVEE: Shadow: Add Point light shadows support back

Difference with previous implementation:
- Better texture space usage of cone and area light shadow.
- Shadows are packed in an atlas. Reducing requirements for future
features.
- Sampling is simpler because shadow matrix does everything.
April 23, 2021, 14:58 (GMT)
GPencil: Change maximum value for Fill precission

The old value of 5 was not enough for some situations.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021