April 24, 2021, 14:35 (GMT) |
Cleanup: Move transform recaldata functions to their respective files |
April 24, 2021, 14:06 (GMT) |
Info Editor: move to c++ I'm currently doing some experiments in the info editor and for that it is easier if the info editor is in c++ already. |
April 24, 2021, 13:52 (GMT) |
Merge branch 'blender-v2.93-release' |
April 24, 2021, 13:37 (GMT) |
Fix T85567: Crash accessing gizmo group on `__del__` - Re-order freeing so an instances __del__ method runs before the `ExtensionRNA` has been freed. - "remove" functions no longer free the gizmo/gizmo-group memory, needed so the identifier used when freeing the extension doesn't use the freed identifier. |
April 24, 2021, 11:42 (GMT) |
Fix region-based mouse coordinates for panning. |
April 24, 2021, 10:36 (GMT) |
Tweak node panning settings. |
April 24, 2021, 10:20 (GMT) |
Take v2d change into account in node transforms. Store the initial v2d->cur rect, then apply the difference as transform to nodes during transform. This ensures nodes are moving along with the view rect when edge panning in the node editor. |
April 24, 2021, 09:23 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 24, 2021, 08:42 (GMT) |
Basic support for edge pan in node transforms. Nodes currently are stuck to the 2D view rect, so when edge panning they don't move with the view and fall behind. |
April 24, 2021, 08:12 (GMT) |
Edge pan apply function does not need operator. |
April 24, 2021, 01:08 (GMT) |
USD Import: merge prim with parent xform. Added logic to merge a USD prim and its parent Xform into a single Blender object representation. Added a USDXformReader::use_parent_xform_ flag which, if true, causes the USDXformReader to use the parent of the encapsulated prim to compute the object's transform. |
April 23, 2021, 20:25 (GMT) |
Merge branch 'blender-v2.93-release' into master |
April 23, 2021, 20:24 (GMT) |
macOS: Fix unknown -Wsuggest-override warning Added in rB7cef01b090c4c2d2703274edb91886ae37d3ce82 and rB87bfa2b207b90b5e34ebd835a23c2a82afbed878 Reviewed by: jbakker, #platform_macos Differential Revision: https://developer.blender.org/D11012 |
April 23, 2021, 18:51 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 23, 2021, 17:46 (GMT) |
Use operator props for configuring edge panning. |
April 23, 2021, 15:42 (GMT) |
Revision 9dddfe2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 23, 2021, 15:32 (GMT) |
DRW: Debug: Add DRW_debug_view |
April 23, 2021, 15:27 (GMT) |
GPencil: Add Multiframe support to Move to Layer Reviewed By: mendio Maniphest Tasks: T87426 Differential Revision: https://developer.blender.org/D11013 |
Revision e808500 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 23, 2021, 15:27 (GMT) |
EEVEE: Shadow: Add Point light shadows support back Difference with previous implementation: - Better texture space usage of cone and area light shadow. - Shadows are packed in an atlas. Reducing requirements for future features. - Sampling is simpler because shadow matrix does everything. |
April 23, 2021, 14:58 (GMT) |
GPencil: Change maximum value for Fill precission The old value of 5 was not enough for some situations. |
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Master Commits
MiikaHweb | 2003-2021