April 21, 2021, 09:02 (GMT) |
Curve modifiers: Disable 'Apply on Spline' option if not available Some curve modifiers (namely Hook, SoftBody and MeshDeform) can only work on pre-tesselated spline points. Before the modifier UI refactor in rB9b099c86123f, users would get the 'Apply on Spline' option, but disabled and with a tip explaining why this cant be changed. After rB9b099c86123f though, this button was always enabled [but disfunctional] leaving the user without an explanation why this has no effect. Now restore this functionality since it is quite important information. Additionally, this button now appears to be ON in these cases which makes more sense from the user perspective (so it does not represent the actual setting on the modifier -- this would internally be switched ON in the modifier calculation anyways though, see 'curve_get_tessellate_point') Differential Revision: https://developer.blender.org/D11029 |
April 21, 2021, 07:43 (GMT) |
Merge branch 'blender-v2.93-release' |
April 21, 2021, 07:43 (GMT) |
Merge branch 'blender-v2.93-release' |
April 21, 2021, 07:39 (GMT) |
Fix T87562: Keymap preferences from 2.92x ignored Renaming presets in 01d49d1542cee0da2a7629443f9534bc5cec5a55 caused them to be treated as separate key-maps. |
April 21, 2021, 07:34 (GMT) |
BLI_string: add a utility to replace strings using a table Useful to simplify versioning code when identifiers need updating in multiple places. |
April 21, 2021, 06:40 (GMT) |
LineArt: Fix crashing when tile triangle count exceeds 100. |
April 21, 2021, 05:51 (GMT) |
LineArt: Use array for ba->linked_triangles. |
April 21, 2021, 05:14 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
April 21, 2021, 03:48 (GMT) |
Merge branch 'blender-v2.93-release' |
April 21, 2021, 03:44 (GMT) |
Fix logging "bke.appdir" messages Logging was initialized after BKE_appdir paths were initialized, making it impossible to see paths which are checked on startup. |
April 21, 2021, 01:41 (GMT) |
USD Export: Light Intensity Scale option. Replaced hard-coded light intensity scaling with a user specified light_intensity_scale export option. |
April 21, 2021, 01:00 (GMT) |
USD Export: format fixes. |
April 21, 2021, 00:32 (GMT) |
USD Export: backward compatible light attributes. Light attributes in USD v21.02 now have an inputs: prefix (e.g., inputs:color, inputs:intensity, etc.). Added logic to also output light attributes using the old naming scheme (without the inputs: prefix), so that applications built with older USD versions can recognize these attributes. |
April 20, 2021, 22:40 (GMT) |
* Fixed vcol drawing in indexed smooth shading mode |
April 20, 2021, 20:43 (GMT) |
Merge branch 'master' into sculpt-dev |
April 20, 2021, 20:43 (GMT) |
Correction to previous commit: Avoid unnecessary notifier Not a big deal, but nice to avoid notifiers when no change was done. |
April 20, 2021, 20:36 (GMT) |
Assets: Add BPY function to mark and clear assets Adds `mark_asset()` and `clear_asset()` to ID data-blocks, e.g. `bpy.context.active_object.mark_asset()`. They essentially do the same as the mark and clear asset operators. Scripts are generally discouraged from using operators where possible, but we need to provide API functions to use instead. In this case it means scripts don't have to override context to pass an ID to the operator. |
April 20, 2021, 20:07 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 20, 2021, 19:38 (GMT) |
Geometry Nodes Curves: Sample positions from NURBS curves |
April 20, 2021, 17:57 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021