April 20, 2021, 17:45 (GMT) |
USD Import: warning fixes. |
April 20, 2021, 17:38 (GMT) |
USD Import: format fix. |
April 20, 2021, 17:37 (GMT) |
USD Import: fixed cherry-pick conflicts. |
April 20, 2021, 17:27 (GMT) |
USD Import: missing include. Added missing include when building without Alembic. |
April 20, 2021, 17:26 (GMT) |
USD IO: fixed warnings. |
April 20, 2021, 17:19 (GMT) |
Fix wrong flag |
April 20, 2021, 17:17 (GMT) |
Change pass flags |
April 20, 2021, 16:59 (GMT) |
Merge branch 'master' into cycles-x |
April 20, 2021, 16:45 (GMT) |
Add support for building on Linux aarch64 Differential Revision: https://developer.blender.org/D10958 |
April 20, 2021, 16:42 (GMT) |
Fix error in versioning code |
April 20, 2021, 16:22 (GMT) |
Cycles: BVH2 changes for shadow path continuation * Pass maximum ray distance to primitive intersection functions, rather than reading it from the intersection. * Return a factor to scale the ray distance from bvh_instance_push instead of the ray distance. |
April 20, 2021, 16:22 (GMT) |
Cycles: record N closest intersecton for shadow rays with BVH2 |
April 20, 2021, 16:22 (GMT) |
Cycles: recorded N closest intersections for shadow rays in OptiX Untested, but relatively straightforward compared to BVH2 and Embree. |
April 20, 2021, 16:22 (GMT) |
Cycles: align Embree shadow ray implementation more closely to BVH2 and OptiX |
April 20, 2021, 15:56 (GMT) |
Merge branch 'master' into sculpt-dev |
April 20, 2021, 15:55 (GMT) |
Cycles: Add mode and resolution to scheduler full report Makes it easier to collect and compare statistics on different rigs. Would also be nice to add platform information which is easily visible from the report, but we don't yet have easy-to-use macros. Leaving this for a later day. |
Revision 4588609 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 20, 2021, 15:46 (GMT) |
Asset View: Activate poses when "walk" navigating the active asset When using the arrow keys to "walk" the active item in the asset view, call the activate operator which applies the pose asset. This is useful for animators to easily go through poses on the search for an appropriate one. |
April 20, 2021, 15:45 (GMT) |
Merge branch 'blender-v2.93-release' |
April 20, 2021, 15:45 (GMT) |
Fix T87440 EEVEE: Specular Light Viewport Render Pass wrong behavior This was caused by the closure refactor. The radiance being masked for SSR, we need to not enable SSR when trying to render the specular color pass. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11028 |
April 20, 2021, 15:40 (GMT) |
Added versioning code and default values |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021