April 15, 2021, 07:21 (GMT) |
Merge branch 'master' into virtual-array-attributes |
April 15, 2021, 07:00 (GMT) |
Spreadsheet: breadcrumbs and node pinning This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931 |
April 15, 2021, 05:07 (GMT) |
Fix missing NULL checks in adb21faa83d69069418d7bb14e0211261072f3a9 |
April 15, 2021, 05:07 (GMT) |
Merge branch 'master' into temp_bmesh_multires |
April 15, 2021, 05:04 (GMT) |
commit prior to merge |
April 15, 2021, 05:02 (GMT) |
Last attempt at fixing boundary brush for now. Unassigned boundary verts now get bend data from their neighbors. Still isn't quite satisfactory but better then before. |
April 15, 2021, 04:20 (GMT) |
Fix T70286: Dissolve vertices/edges creates duplicate face |
April 15, 2021, 01:41 (GMT) |
* Fix crash in boundary sculpt tool * For some reason boundary tool sometimes fails to match verts to boundary verts. It now simply freezes them in place if that happens |
April 15, 2021, 00:54 (GMT) |
USD Import: comment out unused parameters. |
April 14, 2021, 23:50 (GMT) |
USD import: set material viewport display props. Added logic to set the Blender material's viewport display diffuse color, roughness and metallic properties from the corresponding USD preview surface inputs. |
Revision ddc1be5 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 14, 2021, 23:05 (GMT) |
EEVEE: Split shading passes to eevee_shading.cc |
April 14, 2021, 22:55 (GMT) |
Commit current code state |
Revision 23584ee by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 14, 2021, 22:49 (GMT) |
EEVEE: Refactor: Split implementation to .cc file This also wrap GPUFrameBuffer & GPUTexture inside eevee:Framebuffer and eevee:Texture to improve managment. Another cleanup was to put all members of `Instance` public to avoid much complexity in accessing the data with modules dependencies. Also split velocity View related data to `class Velocity` and rename previous `Velocity` to `VelocityModule` |
April 14, 2021, 21:10 (GMT) |
USD import: fixed deprecated function warning. Replaced call to deprecated UsdShadeConnectableAPI::IsShader() to fix warning. |
April 14, 2021, 20:32 (GMT) |
Cleanup: Use std::unique_ptr for spline vector |
April 14, 2021, 19:33 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 14, 2021, 19:33 (GMT) |
CMake/deps: Remove CPP11 option for OpenImageIO This flag is obsolete. In its current state (missing -D) it also results in a CMake unknown argument error on macOS. |
April 14, 2021, 19:23 (GMT) |
Geometry Nodes: Realize instances when applying modifiers The fact that geometry from instnances isn't realized when applying a nodes modifier can be very confusing, especially for new users. Nodes themselves realize geometry instances implicitly whenever they need to. We also currently make instances real and convert points to mesh when a modifier is added after the nodes modifier. With this commit, we simply do the same thing when applying the modifier. There are a few downsides though: - This can be an extremely heavy operations in some cases where geometry nodes is used to instance heavy geometry. - We will still have the issues with materials, since instances use materials from their original objects, but real geometry uses materials from the modifier object. It was decided to live with the potential performance downsides for now, the idea is the upsides of the change are more important, and people making complicated setups will be more likely to know not to apply the modifier. In the future there could be a warning if it's necessary though. Ref T87083 |
April 14, 2021, 19:15 (GMT) |
April 14, 2021, 19:03 (GMT) |
USD Import: made local variables const. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021