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February 11, 2021, 06:23 (GMT)
Geometry Nodes: Use multi-input socket in join geometry node

This updates the join node to use the new multi-input socket from D10067.
The change just requires slightly changing the arguments of the exec
function, and changing the socket input list.

Note that this commit does not contain the UI changes, it only allows for
more input links, and combines the two sockets into one. The UI changes
will come next.

Reviewed By: Hans Goudey

Differential Revision: https://developer.blender.org/D10069
February 11, 2021, 04:57 (GMT)
Cleanup: remove version check for unsupported cmake version
Revision b0e483c by Hans Goudey (master)
February 11, 2021, 04:54 (GMT)
Fix ASAN report when creating attribute math node

The DNA struct name for the node storage was incorrect.
February 11, 2021, 03:13 (GMT)
EEVEE: Depth of Field: Improves jittered camera sampling pattern

Jittered camera now uses an hexaweb sampling pattern that covers the
bokeh area better and faster than previous pseudo random solution.

The downside is that we need to change the sample count based on the
number of rings to fill. We increase the number of samples just to fill
the largest ring.
February 11, 2021, 01:40 (GMT)
Merge branch 'blender-v2.92-release'
February 11, 2021, 01:34 (GMT)
Fix T83013: Annotation with hidden object in sculpt mode crashes

This just avoids the crash, the annotation tool still doesn't work.

Larger changes will be needed to resolve this, see T85532.
February 10, 2021, 23:10 (GMT)
USD Import: Visible Prims Only flag.

Added new option to prune primitives by visibility.
If this option is enabled, invisible prims will
be excluded from the traversal. This only applies
to prims with a non-animating visibility attribute.
Prims with animating visibility will always be imported.
February 10, 2021, 21:40 (GMT)
Merge branch 'blender-v2.92-release'
February 10, 2021, 21:40 (GMT)
Merge branch 'blender-v2.92-release'
February 10, 2021, 21:40 (GMT)
Merge branch 'blender-v2.92-release'
February 10, 2021, 21:40 (GMT)
Merge branch 'blender-v2.92-release'
February 10, 2021, 21:38 (GMT)
Cleanup: incompatible-pointer-types warning
February 10, 2021, 21:35 (GMT)
Fix T85508: UV select overlap fails on identical faces

The triangle overlap test failed for exactly overlapping triangles.

When none of the segments intersect, testing a if a single corner
is inside the other triangle fails when the triangles share UV
coordinates.

Resolve by comparing the triangle centers.
February 10, 2021, 21:27 (GMT)
BLI_math: add mid_v2_v2v2v2
February 10, 2021, 20:53 (GMT)
EEVEE: Depth of Field: Improves denoise filter

This improve spatial stability by only clamping down pixels that
are too bright (fixing the issue of bright pixels inflating).

Also use the full 3x3 region to avoid cross shape patterns.
February 10, 2021, 20:09 (GMT)
Cleanup: Clang format
February 10, 2021, 20:08 (GMT)
Merge branch 'master' into sculpt-dev
February 10, 2021, 19:40 (GMT)
EEVEE: Lightcache: Change cubemap roughness mapping

This changes the roughness mapping to better utilize the mip chain resolution.
This improves glossy reflections with small roughness.

Lightcache version bumped because old data does not have the same roughness
mapping and cannot be used.
February 10, 2021, 19:08 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
February 10, 2021, 18:49 (GMT)
Fix T85515: missing viewport update when toggling Hidden Wire

This is in the overlay popover but also affects shading.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021