February 11, 2021, 06:23 (GMT) |
Geometry Nodes: Use multi-input socket in join geometry node This updates the join node to use the new multi-input socket from D10067. The change just requires slightly changing the arguments of the exec function, and changing the socket input list. Note that this commit does not contain the UI changes, it only allows for more input links, and combines the two sockets into one. The UI changes will come next. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D10069 |
February 11, 2021, 04:57 (GMT) |
Cleanup: remove version check for unsupported cmake version |
February 11, 2021, 04:54 (GMT) |
Fix ASAN report when creating attribute math node The DNA struct name for the node storage was incorrect. |
February 11, 2021, 03:13 (GMT) |
EEVEE: Depth of Field: Improves jittered camera sampling pattern Jittered camera now uses an hexaweb sampling pattern that covers the bokeh area better and faster than previous pseudo random solution. The downside is that we need to change the sample count based on the number of rings to fill. We increase the number of samples just to fill the largest ring. |
February 11, 2021, 01:40 (GMT) |
Merge branch 'blender-v2.92-release' |
February 11, 2021, 01:34 (GMT) |
Revision 57c32a5 by Michael Kowalski (temp-usd-importer-T81257-merge, usd, usd-importer-T81257-merge) February 10, 2021, 23:10 (GMT) |
USD Import: Visible Prims Only flag. Added new option to prune primitives by visibility. If this option is enabled, invisible prims will be excluded from the traversal. This only applies to prims with a non-animating visibility attribute. Prims with animating visibility will always be imported. |
February 10, 2021, 21:40 (GMT) |
Merge branch 'blender-v2.92-release' |
February 10, 2021, 21:40 (GMT) |
Merge branch 'blender-v2.92-release' |
February 10, 2021, 21:40 (GMT) |
Merge branch 'blender-v2.92-release' |
February 10, 2021, 21:40 (GMT) |
Merge branch 'blender-v2.92-release' |
February 10, 2021, 21:38 (GMT) |
Cleanup: incompatible-pointer-types warning |
February 10, 2021, 21:35 (GMT) |
Fix T85508: UV select overlap fails on identical faces The triangle overlap test failed for exactly overlapping triangles. When none of the segments intersect, testing a if a single corner is inside the other triangle fails when the triangles share UV coordinates. Resolve by comparing the triangle centers. |
February 10, 2021, 21:27 (GMT) |
BLI_math: add mid_v2_v2v2v2 |
February 10, 2021, 20:53 (GMT) |
EEVEE: Depth of Field: Improves denoise filter This improve spatial stability by only clamping down pixels that are too bright (fixing the issue of bright pixels inflating). Also use the full 3x3 region to avoid cross shape patterns. |
February 10, 2021, 20:09 (GMT) |
Cleanup: Clang format |
February 10, 2021, 20:08 (GMT) |
Merge branch 'master' into sculpt-dev |
February 10, 2021, 19:40 (GMT) |
EEVEE: Lightcache: Change cubemap roughness mapping This changes the roughness mapping to better utilize the mip chain resolution. This improves glossy reflections with small roughness. Lightcache version bumped because old data does not have the same roughness mapping and cannot be used. |
February 10, 2021, 19:08 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
February 10, 2021, 18:49 (GMT) |
Fix T85515: missing viewport update when toggling Hidden Wire This is in the overlay popover but also affects shading. |
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