October 16, 2019, 14:40 (GMT) |
Merge branch 'master' into greasepencil-object |
October 16, 2019, 14:32 (GMT) |
GPencil: Remove Smart Smooth Brush parameter This parameter is not required because a value of 0.15 is working fine in any OS (this parameter was added to UI to make test of different values). |
October 16, 2019, 12:36 (GMT) |
Fix too dark rendering on the Monado runtime Just like the Windows Mixed Reality runtime, we have to apply a sRGB OETF to get visually correct-ish looking colors. We plan to further investigate if it's really WMR and Monado being wrong here, or if it's Oculus (which doesn't need this additional transform), but there are some details to check. |
October 16, 2019, 12:35 (GMT) |
Merge branch 'feature/cycles_feature_overrides' into blender-v2.80-develop |
October 16, 2019, 12:30 (GMT) |
Cycles: Renamed diffuse surface override. CBLND-76 |
Revision 586a9c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 11:05 (GMT) |
pass context into multi functions |
Revision 376f481 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 10:57 (GMT) |
experiment with an interface to specify external data dependencies |
Revision b08bcb1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 10:37 (GMT) |
remove unused code |
Revision c1d570e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 10:19 (GMT) |
separate concept of data types from parameter types |
Revision 7665502 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 10:19 (GMT) |
remove unused code |
Revision 2b78113 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 09:39 (GMT) |
experimental AnyAllocator |
Revision 4d08c35 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 16, 2019, 09:39 (GMT) |
cleanup |
October 16, 2019, 08:36 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
October 16, 2019, 08:34 (GMT) |
Merge branch 'master' into greasepencil-object |
October 15, 2019, 20:33 (GMT) |
Refactor GPU viewport onscreen drawing for "upside down" drawing Reduces code duplication for the DirectX specific upside down drawing. Didn't actually test the upside down drawing, since I need to do that on Windows. |
October 15, 2019, 20:13 (GMT) |
Merge branch 'master' into soc-2019-openxr |
October 15, 2019, 20:10 (GMT) |
Correct/remove disabled code for space conversion Turns out we don't actually have to convert between spaces. |
October 15, 2019, 20:09 (GMT) |
Cleanup: Avoid duplication of projection matrix calculation |
October 15, 2019, 20:04 (GMT) |
Improve error messages & cleanup |
Revision 75eb728 by Cristian Kovacs (cycles_unbiased_volumes) October 15, 2019, 20:03 (GMT) |
Merge pull request #13 from tangent-animation/blender-v2.80-develop Blender v2.80 develop |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021