Revision 5f7e8e6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 14:04 (GMT) |
refactor simulation main entry point |
Revision ee16f26 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:56 (GMT) |
remove unnecessary use of smart pointers |
Revision c2e13a2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:51 (GMT) |
combine event and action |
Revision 19dda33 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:36 (GMT) |
optimization for the case when particle indices are trivial |
Revision 8dd4082 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:36 (GMT) |
easy access of first and last element in array ref |
Revision d206062 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:11 (GMT) |
implicitely convert SmallSetVector to ArrayRef |
Revision 1d031a9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 13:05 (GMT) |
define attributes as part of particle type |
Revision 425d620 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 12:14 (GMT) |
more generic way to apply attribute offsets |
Revision f77dfe6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 11:48 (GMT) |
cleanup: rename to attribute_offsets |
Revision b657839 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 11:44 (GMT) |
separate integrator from simulation |
Revision 0f26e99 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 11:08 (GMT) |
bring back loop to simulate n events |
Revision 506b6d7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 10:53 (GMT) |
temporarily unrolled event loop |
Revision efd91c4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 29, 2019, 10:29 (GMT) |
integrate particles of entire block instead of a particle set |
June 29, 2019, 09:12 (GMT) |
GPencil: Clear Temp Framebuffer to avoid double drawing If we don't clear by each object, the selection outline is visible in all objects and there is accumulation effect. |
June 29, 2019, 08:57 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
June 29, 2019, 03:30 (GMT) |
Outliner: Fix range selection on active element Range select on active element was selecting down the entire tree because there was no element to stop at. This is resolved by not doing a range select when the cursor element and the active element are the same. |
Revision 109be29 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 29, 2019, 00:30 (GMT) |
Draw offscreen viewport in XR session surface callback Not visible yet, but it should draw in the offscreen. The way this is now, we don't depend on the Window->Workspace->bScreen->... chain. We simply draw an offscreen viewport in the draw callback of the XR session surface. The drawing also uses view and projection matrices from OpenXR (or calculated from OpenXR data). |
June 28, 2019, 22:08 (GMT) |
Make the parameter of nodeSetSocketAvailability more descriptive. |
June 28, 2019, 21:11 (GMT) |
GPencil: More cleanup of darwing code |
June 28, 2019, 21:06 (GMT) |
GPencil: Fix stupid error in previous commit |
|