February 7, 2017, 19:46 (GMT) |
OpenGL immediate mode: uvedit_draw.c Still has one `UI_ThemeColor` call, because drawing is happening in a DM drawing callback which hasn't been converted yet. Also has some old gl calls that are #ifdef'ed out. This also changes active face drawing in UVs from stippled to a solid color, which makes active faces much more visible, and also looks nicer. The same should probably be done for active face drawing in the 3d view. (has been discussed with merwin on IRC) Part of T49043 |
February 7, 2017, 19:14 (GMT) |
Preliminary step to support static override of armatures. I.e. support override of loc/rot/scale of posechannels. Also implied to add some minimal support of collections in 'diff generating' RNA code. Still much to be done of course. |
February 7, 2017, 09:16 (GMT) |
Merge branch 'master' into id_override_static |
February 6, 2017, 23:45 (GMT) |
Unit tests for uiTable API (and fix bugs found using it :) |
February 6, 2017, 20:39 (GMT) |
Make write code theorically fully compatible with static override. Readfile.c already was, since it's more generic code there (ID level). |
February 6, 2017, 20:01 (GMT) |
Merge branch 'master' into id_override_static Conflicts: source/blender/blenloader/intern/writefile.c |
February 6, 2017, 19:54 (GMT) |
Merge branch 'master' into id_override_static |
February 6, 2017, 17:06 (GMT) |
Remove any reference to scene->base from the old viewport code This allows non-clay engine to see the objects as well, even if their code will be dropped later |
February 6, 2017, 17:06 (GMT) |
Base refactor 4/4 Rebase ObjectBase > Base |
February 6, 2017, 17:06 (GMT) |
Base refactor 3/4 Rename Base > BaseLegacy Note manual changes on: * deg_builder_nodes.h * rna_object.c * KX_Light.cpp Rna is still using Base directly for the ObjectBaseLegacy rna object. Depsgraph change will be removed later. |
February 6, 2017, 17:06 (GMT) |
Base refactor 2/4 Include extra legacy values in ObjectBase struct |
February 6, 2017, 17:06 (GMT) |
Base refactor 1/4 Rename Base.flag > Base.flag_legacy |
February 6, 2017, 17:06 (GMT) |
Missing Base to be ObjectBase convertion for mesh join operator |
February 6, 2017, 15:35 (GMT) |
Merge branch 'blender2.8' into render-layers |
February 6, 2017, 11:26 (GMT) |
Minor cleanup (comments mostly). |
February 6, 2017, 10:35 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers |
February 6, 2017, 10:32 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
February 6, 2017, 10:30 (GMT) |
Fixed the broken GLSL shader and implemented the Disney BRDF in the real-time view port. |
February 6, 2017, 09:49 (GMT) |
February 6, 2017, 03:23 (GMT) |
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