February 5, 2017, 17:22 (GMT) |
Initial commit to use uiTable API for collections editor Does nothing but drawing a single column for collection name, but it shows that the API works ;) |
February 5, 2017, 16:47 (GMT) |
Merge branch 'uiTable' into temp-layers-ui-table |
February 5, 2017, 16:25 (GMT) |
Cleanup: Add assert, remove unused variable |
Revision cc6cf0c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 5, 2017, 16:24 (GMT) |
fix, keep bake until convert to keyframe has been finished, and delete then Deleting the bake after changing the rigidbody count still is necessary, else the shard order and the mesh appearance of fracture modifier objects will be messed up. Furthermore, decreased the convert to keyframe default threshold from 0.05 to 0.005, reconverting by re-using the operator again still is somewhat broken |
February 5, 2017, 15:43 (GMT) |
Initial implementation of a uiTable API This adds an initial (and already working), generic API for defining, handling and drawing of table UIs. It supports two types of tables: * Vertical flow: Rows are all in a vertical stack. * Horizontal flow: Rows are stacked vertically, until some threshold height is reached. The table is then split into another vertical stack that is drawn next to the former one. Such drawing could be used for the file browser in non-thumbnail mode. A table is built out of - guess what - rows and columns. The API allows defining new collumns (identified by an id-name) and inserting new rows at any point. When drawing, we draw a cell for each column/row combination, using a custom cell-drawing callback. The uiTable API will probably get some support for drawing buttons (uiBut) into custom layouts (uiLayout). The API is written with big data sets in mind. In future we may get a spreadsheet view where data like all vertices of a mesh is displayed. That would result in thousands of rows, the uiTable API should be ready for this. |
February 5, 2017, 14:30 (GMT) |
Merge branch 'master' into id_override_static |
February 5, 2017, 14:24 (GMT) |
Merge branch 'master' into asset-engine |
February 4, 2017, 05:57 (GMT) |
Fix regression on plasticity caused by sewing springs I must have been sleeping when I committed the fix for the sewing springs regression, causing another silly regression on plasticity... |
February 4, 2017, 03:08 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-cycles_denoising |
February 4, 2017, 03:08 (GMT) |
Cycles Denoising: Move denoising kernels to a separate compilation unit Previously, the denoising kernels were just included with the other kernels. However, that is not ideal, since the kernels already take very long to compile. Also, it isn't needed since the rendering and denoising kernels share basically no code. So, this commit adds intern/cycles/filter/, which contains the filtering kernels. |
February 3, 2017, 21:59 (GMT) |
Add collision response quality control |
February 3, 2017, 17:18 (GMT) |
Merge remote-tracking branch 'origin/clay-engine' into render-layers |
Revision 9cb21a1 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2017, 16:54 (GMT) |
Blender release: We are officially 'b' now |
February 3, 2017, 16:51 (GMT) |
Build Clay engine by default |
Revision a3e7467 by Ray molenkamp (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 3, 2017, 16:47 (GMT) |
[msvc] cmake fixes to support the recent for oiio/ffmpeg/numpy version changes. |
February 3, 2017, 16:39 (GMT) |
February 3, 2017, 16:22 (GMT) |
Merge remote-tracking branch 'origin/clay-engine' into render-layers |
February 3, 2017, 15:16 (GMT) |
UI: use the "USE" flag for collection settings Note, this should be a proper uiTemplate, but a pure python approach seems to work fine for now |
February 3, 2017, 15:16 (GMT) |
RNA: macros to wrap collection settings use |
February 3, 2017, 15:16 (GMT) |
layer: getter/setter for USE flag |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021