Blender Git Loki

Blender Git commits from all branches.

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January 31, 2017, 03:39 (GMT)
Implement directional cluster based impulse pruning
January 31, 2017, 01:11 (GMT)
Cycles Denoising: Cleanup by renaming a variable
January 30, 2017, 17:31 (GMT)
Mesh batch caches should not be stored in file
January 30, 2017, 17:24 (GMT)
Properties Editor: Collection context
January 30, 2017, 17:23 (GMT)
Collections Editor: populate header with operators
January 30, 2017, 17:23 (GMT)
SceneCollection.objects.active_index (for user interface)
January 30, 2017, 17:21 (GMT)
Collection related operators barebones

Those are the operators for the collections editor, and the collection property panel
January 30, 2017, 17:21 (GMT)
RNA: collection override
January 30, 2017, 17:21 (GMT)
bpy.context.layer_collection
January 30, 2017, 14:35 (GMT)
Fixed unfreed memory
January 30, 2017, 14:17 (GMT)
Fix crash on read file
January 30, 2017, 14:09 (GMT)
Fixed Pointer problem. Now materials are working.
January 30, 2017, 13:41 (GMT)
Added scene.active_engine_settings
January 30, 2017, 13:20 (GMT)
Collection Editor based on patch by Julian Eisel

This is extracted from the layer-manager branch. With the following
changes:

* Renamed references of layer manager to collections manager
* I didn't include the editors/space_collections/ draw and util files.

I still need to bring the drawing code here, so we see something.
January 30, 2017, 13:15 (GMT)
Layers: allow anonymous collection, and set active collection when linking it
January 30, 2017, 12:03 (GMT)
Fixed Engine name length
January 30, 2017, 11:19 (GMT)
Fix read/writefile.c
January 30, 2017, 05:47 (GMT)
Optimization: Use inertial solve for pre-collision

Instead of doing a full implicit pre-collision solve, do a simple
inertial solve (avance using velocities from previous step), this saves
time by doing one less solve per step, and also improves resting
stability by eliminating the influence of external forces disturbing the
mesh in contacting areas.

This improves general cloth performance by about 30-40% in relation to
the new cloth code, and improves performance by about 3 times in
relation to the original cloth code. This also makes collisions more
reliable by removing the need for positional interpolation, and thus
decreases the number of subframes required for a successful solve.
January 30, 2017, 01:24 (GMT)
Changes to DNA/RNA. Follow same layout as sensors.
January 29, 2017, 23:21 (GMT)
Merge branch 'blender2.8' into transform-manipulators
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021