January 31, 2017, 03:39 (GMT) |
Implement directional cluster based impulse pruning |
January 31, 2017, 01:11 (GMT) |
Cycles Denoising: Cleanup by renaming a variable |
January 30, 2017, 17:31 (GMT) |
Mesh batch caches should not be stored in file |
January 30, 2017, 17:24 (GMT) |
Properties Editor: Collection context |
January 30, 2017, 17:23 (GMT) |
Collections Editor: populate header with operators |
January 30, 2017, 17:23 (GMT) |
SceneCollection.objects.active_index (for user interface) |
January 30, 2017, 17:21 (GMT) |
Collection related operators barebones Those are the operators for the collections editor, and the collection property panel |
January 30, 2017, 17:21 (GMT) |
RNA: collection override |
January 30, 2017, 17:21 (GMT) |
bpy.context.layer_collection |
January 30, 2017, 14:35 (GMT) |
Fixed unfreed memory |
January 30, 2017, 14:17 (GMT) |
Fix crash on read file |
January 30, 2017, 14:09 (GMT) |
Fixed Pointer problem. Now materials are working. |
January 30, 2017, 13:41 (GMT) |
Added scene.active_engine_settings |
January 30, 2017, 13:20 (GMT) |
Collection Editor based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: * Renamed references of layer manager to collections manager * I didn't include the editors/space_collections/ draw and util files. I still need to bring the drawing code here, so we see something. |
January 30, 2017, 13:15 (GMT) |
Layers: allow anonymous collection, and set active collection when linking it |
January 30, 2017, 12:03 (GMT) |
Fixed Engine name length |
January 30, 2017, 11:19 (GMT) |
Fix read/writefile.c |
January 30, 2017, 05:47 (GMT) |
Optimization: Use inertial solve for pre-collision Instead of doing a full implicit pre-collision solve, do a simple inertial solve (avance using velocities from previous step), this saves time by doing one less solve per step, and also improves resting stability by eliminating the influence of external forces disturbing the mesh in contacting areas. This improves general cloth performance by about 30-40% in relation to the new cloth code, and improves performance by about 3 times in relation to the original cloth code. This also makes collisions more reliable by removing the need for positional interpolation, and thus decreases the number of subframes required for a successful solve. |
January 30, 2017, 01:24 (GMT) |
Changes to DNA/RNA. Follow same layout as sensors. |
January 29, 2017, 23:21 (GMT) |
Merge branch 'blender2.8' into transform-manipulators |
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Master Commits
MiikaHweb | 2003-2021