January 25, 2021, 15:19 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-v2 |
January 25, 2021, 15:18 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 25, 2021, 15:18 (GMT) |
Merge branch 'master' into temp-gpencil-io |
Revision 978c413 by Bastien Montagne January 25, 2021, 15:17 (GMT) |
LibOverrides: First stage of detection of 'need resync'. We can fairly easily detect some resync-needed cases when applying the overrides operations on a Pointer RNA property. This should cover all cases where an existing override's ID pointer is changed in its linked data. We still have to add code to detect when a not-yet-overridden linked ID needs to become overridden (because its relations to other data-blocks changed in a way that requires it). |
January 25, 2021, 15:15 (GMT) |
Merge branch 'master' into temp-gpencil-interpolate Conflicts: source/blender/editors/gpencil/gpencil_interpolate.c |
January 25, 2021, 15:13 (GMT) |
Merge branch 'master' into greasepencil-object |
January 25, 2021, 14:40 (GMT) |
EEVEE: Depth Of Field: Fix scatter anamorphic bokeh energy conservation Everything is in the title. |
January 25, 2021, 13:30 (GMT) |
EEVEE: Depth Of Field: Improve Max size slider UI feel The prop is in pixels. No need for this much accuracy. |
January 25, 2021, 13:28 (GMT) |
EEVEE: Depth Of Field: Separate scatter buffer This adds a new texture buffer to store the scatter color. This improve code quality and in the future will allow smoother transition between scatter and gather. |
January 25, 2021, 12:32 (GMT) |
EEVEE: Depth Of Field: Resolve pass: Fix some bugs - Fix missing tiles when max size is under layer threshold. - Fix infocus sampling being jittered - Reduce intersection multiplier for smoother slight focus transition. |
January 25, 2021, 12:00 (GMT) |
EEVEE: Depth Of Field: Add performance debugging defines |
January 25, 2021, 11:31 (GMT) |
EEVEE: Depth Of Field: Tweak layer threshold for more watertighteness |
January 25, 2021, 11:28 (GMT) |
EEVEE: Depth Of Field: Add back the resolve sample jitter This time using a tweaked radius and a noise rotation (offset). |
January 25, 2021, 11:28 (GMT) |
EEVEE: Depth Of Field: Fix output weight of the gather passes |
January 25, 2021, 11:26 (GMT) |
EEVEE: Depth Of Field: Change foreground occlusion threshold This makes it a bit more relaxed to avoid too harsh transitions. Also disable occlusion in resolve pass. |
January 25, 2021, 11:07 (GMT) |
EEVEE: Depth Of Field: Correct foreground occlusion weighting This is not perfect but at least it has less noticeable transition issues. |
January 25, 2021, 10:53 (GMT) |
Buildbot: Fixed crash when building RC builds Building RC builds would parse `BLENDER_VERSION_CYCLE_NUMBER` that doesn't exist anymore. It was removed by {D7748}. This change removes it from `buildbot_utils.py`. |
January 25, 2021, 09:46 (GMT) |
Merge branch 'master' into temp-lineart-contained |
January 25, 2021, 09:13 (GMT) |
Version bump: Blender v2.83.11 rc |
Revision cde858a by Stefan Werner / Jeroen Bakker (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) January 25, 2021, 09:10 (GMT) |
Particles: Fixed thread work size calculation. Dividing the workload by number of tasks in float is imprecise and lead in some cases to particles not being calculated at all (example: 20000 particles, 144 tasks). Switching this calculation to integer makes sure we don't lose count. Differential Revision: https://developer.blender.org/D10157 |
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