Blender Git Loki

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November 21, 2020, 14:52 (GMT)
Merge branch 'greasepencil-object' into greasepencil-io
November 21, 2020, 14:51 (GMT)
GPencil: Remove SVG storyboard support

We can include it again in the future, but now it's better to remove it.
November 21, 2020, 14:48 (GMT)
Merge branch 'master' into greasepencil-object
November 20, 2020, 23:26 (GMT)
Add refresh button for external repositories

External repositories (ie all repositories but the "Current File" one) need
manual refreshing to reflect changes. So show a button for that in the Asset
Browser header, attached to the repository selector.
November 20, 2020, 23:17 (GMT)
Cleanup: Make header layout definition a bit cleaner
November 20, 2020, 22:49 (GMT)
Fix crash when showing search menu outside of File/Asset Browser
November 20, 2020, 22:48 (GMT)
"Make Asset" Operator: Get selected data-blocks from context

Addresses T82738.

Only works in the Outliner right now.
Also breaks the button context menu entry, I'll have to work on that again
anyway (see T82664).
November 20, 2020, 21:01 (GMT)
Merge branch 'master' into geometry-nodes
November 20, 2020, 20:20 (GMT)
Geometry Nodes: Switch boolean node inputs

This changes the meaning of the order of the two geometry input sockets
to match the existing boolean modifier. The first socket is now the base
mesh and the second socket is the "cutter" geometry.
November 20, 2020, 20:10 (GMT)
Cleanup: Use nullptr instead of NULL in C++ code
November 20, 2020, 19:29 (GMT)
Geomtetry Nodes: Set node editor context from the active modifier

Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.

There are still missing updates when switching the modifier's node group.
November 20, 2020, 19:22 (GMT)
Geometry Nodes: Expose the active modifier to the UI

This exposes the operator to set the active modifier as the type icon
in the header of the modifier panels. Tweaks to the widget drawing
code were necessary to use the red alert for non-emboss operator
buttons. Then, the panel for the active modifier gets a border around it
(which currently uses the property search theme color), requiring
an "active property" field in the PanelType struct.
November 20, 2020, 18:09 (GMT)
GPencil: Fix error in previous commit

November 20, 2020, 18:04 (GMT)
GPencil: Add render scale factor

November 20, 2020, 18:03 (GMT)
GPencil: Clamp values to avoid errors

November 20, 2020, 18:02 (GMT)
Geometry Nodes: improve boolean node when not both inputs are connected

Previously, it was always outputting an empty geometry in that case.
This was confusing because e.g. the output of a union operation
with a single non-empty mesh is also non-empty.
November 20, 2020, 17:47 (GMT)
Geometry Nodes: use attribute name inputs in point instance node

This will probably not stay exactly like this, because it looks a bit ugly.
Adding this now, because it increases flexibility a lot and allows me
to test the attribute api a bit more.
November 20, 2020, 17:23 (GMT)
Geometry Nodes: combine Vertex and Point domains

Originally, there were technical reasons for why two different domains
were used. Those reasons have been lost unfortunately, and there
don't seem to be any issues with combining the domains now.

This reduces confusion when users have to select the domain type
in enums.
November 20, 2020, 17:10 (GMT)
Geometry Nodes: initial support for implicitly type casting attributes

Those allows e.g. float attributes to be accessed as if they were vector attributes.
November 20, 2020, 16:45 (GMT)
Geometry Nodes: simplify point instancer node
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021