Blender Git Loki

Blender Git commits from all branches.

Page: 665 / 2888

October 23, 2020, 13:18 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 13:13 (GMT)
Geometry Nodes: make some function nodes available

We might not want to have all those nodes in a final version.
Some of them have been added with particle nodes in mind.
However, to test the evaluation system it is useful to have a
couple of nodes available.

Those nodes should "just" work, because their implementation
is reused from the particle nodes project.
October 23, 2020, 13:09 (GMT)
Geometry Nodes: improve node group evaluation

This adds support for nodes that have a multi-function implementation.
That includes various function nodes like Math, Combine Vector, ...

Furthermore, there is support for implicit conversions now. So it should
work when one connects e.g. a float to an integer and vice versa.
October 23, 2020, 13:05 (GMT)
Nodes: add utility methods
October 23, 2020, 13:01 (GMT)
Functions: add utility method
October 23, 2020, 08:27 (GMT)
LineArt: handle eval_ob == NULL case when rl->object_ref is removed.
Revision 4831b59 by Joseph Eagar
October 23, 2020, 06:50 (GMT)
* Added initial support for customdata interpolation.
- Edge collapse is still unfinished.
- Tried to make the code preserve seams. Hopefully it will work.
- Fixed bug with drawing vertex colors with pbvh.

* Began process of ripping out "threadnr" parameter that much of the
trmesh API passes around for no reason.
October 23, 2020, 03:59 (GMT)
Geometry Nodes: Resolve some missing 3D viewport updates

These two functions "snode_notify" and "ED_node_tag_update_id" appear to
be mostly duplicates. However, there is already a case for each type of
built-in node tree, so it makes sense to add one for the geometry node
tree as well. This doesn't solve the update issues for changing number
in buttons, that must be handled somewhere else.
October 23, 2020, 03:03 (GMT)
Merge branch 'master' into geometry-nodes
Revision 647fccd by Joseph Eagar
October 23, 2020, 02:06 (GMT)
* Made dyntopo time-limiting closer to what zbrushmini seems to do.
* PBVH is now dynamically split during brush strokes (node joins
still happen afterwards though).
October 23, 2020, 01:58 (GMT)
USD material import initial implementation.
October 23, 2020, 01:17 (GMT)
LineArt: Discard outside lines
October 23, 2020, 00:57 (GMT)
LineArt: Use separate adjacent info for clipping
October 22, 2020, 23:51 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
October 22, 2020, 23:51 (GMT)
LineArt: type compatible with MSVC
October 22, 2020, 18:48 (GMT)
Geometry Nodes: Add edge split node functionality
October 22, 2020, 18:04 (GMT)
Merge branch 'master' into greasepencil-edit-curve

Conflicts:
source/blender/editors/gpencil/gpencil_edit.c
October 22, 2020, 18:02 (GMT)
Merge branch 'master' into greasepencil-object
October 22, 2020, 16:24 (GMT)
Geometry Nodes: expose minimum vertices input of Triangulate node
October 22, 2020, 16:23 (GMT)
Fix error in previous commit

That should not have happened -.-
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021