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Revision
9d7672b by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 13:18 (GMT)
Merge branch 'master' into geometry-nodes
Revision
994e717 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 13:13 (GMT)
Geometry Nodes: make some function nodes available We might not want to have all those nodes in a final version. Some of them have been added with particle nodes in mind. However, to test the evaluation system it is useful to have a couple of nodes available. Those nodes should "just" work, because their implementation is reused from the particle nodes project.
Revision
1719743 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 13:09 (GMT)
Geometry Nodes: improve node group evaluation This adds support for nodes that have a multi-function implementation. That includes various function nodes like Math, Combine Vector, ... Furthermore, there is support for implicit conversions now. So it should work when one connects e.g. a float to an integer and vice versa.
Revision
8910033 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 13:05 (GMT)
Nodes: add utility methods
Revision
2a4c6c6 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 13:01 (GMT)
Functions: add utility method
October 23, 2020, 08:27 (GMT)
LineArt: handle eval_ob == NULL case when rl->object_ref is removed.
October 23, 2020, 06:50 (GMT)
* Added initial support for customdata interpolation. - Edge collapse is still unfinished. - Tried to make the code preserve seams. Hopefully it will work. - Fixed bug with drawing vertex colors with pbvh. * Began process of ripping out "threadnr" parameter that much of the trmesh API passes around for no reason.
Revision
b062b92 by
Hans Goudey (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 03:59 (GMT)
Geometry Nodes: Resolve some missing 3D viewport updates These two functions "snode_notify" and "ED_node_tag_update_id" appear to be mostly duplicates. However, there is already a case for each type of built-in node tree, so it makes sense to add one for the geometry node tree as well. This doesn't solve the update issues for changing number in buttons, that must be handled somewhere else.
Revision
895f462 by
Hans Goudey (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 23, 2020, 03:03 (GMT)
Merge branch 'master' into geometry-nodes
October 23, 2020, 02:06 (GMT)
* Made dyntopo time-limiting closer to what zbrushmini seems to do. * PBVH is now dynamically split during brush strokes (node joins still happen afterwards though).
October 23, 2020, 01:58 (GMT)
USD material import initial implementation.
October 23, 2020, 01:17 (GMT)
LineArt: Discard outside lines
October 23, 2020, 00:57 (GMT)
LineArt: Use separate adjacent info for clipping
October 22, 2020, 23:51 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
October 22, 2020, 23:51 (GMT)
LineArt: type compatible with MSVC
Revision
fafed62 by
Hans Goudey (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 22, 2020, 18:48 (GMT)
Geometry Nodes: Add edge split node functionality
October 22, 2020, 18:04 (GMT)
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/editors/gpencil/gpencil_edit.c
October 22, 2020, 18:02 (GMT)
Merge branch 'master' into greasepencil-object
Revision
7ff8094 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 22, 2020, 16:24 (GMT)
Geometry Nodes: expose minimum vertices input of Triangulate node
Revision
5aabf67 by
Jacques Lucke (attribute-accessor , geometry-nodes , geometry-nodes-active-modifier-drawing , geometry-nodes-attribute-nodes , geometry-nodes-boolean-node , geometry-nodes-deduplicate-float-math , geometry-nodes-distribute-points , geometry-nodes-mix-attributes , geometry-nodes-point-separate-node , geometry-nodes-transform-node , temp-geometry-nodes-distribute-points-cleanup , temp-modifiers-instancing ) October 22, 2020, 16:23 (GMT)
Fix error in previous commit That should not have happened -.-