January 28, 2020, 09:01 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 66e1ca2 by Clément Foucault (draw-colormanagement) January 28, 2020, 01:25 (GMT) |
Cleanup: OCIO: Remove immVertexFormat in GLSL implementation This was only needed for cycles/external engines. |
January 28, 2020, 01:18 (GMT) |
Render API: Make external engine render in linear space for the viewport This just replace the OCIO shader by a simple image shader without color transformation. |
January 27, 2020, 23:23 (GMT) |
OCIO: Use GroupTransform to avoid doing 3 transforms instead of 2 This exposes OCIO::GroupTransform to C api to be able to chain the display transform with a corrective transform to output display linear colors. For now the display code only use an exponent transform to go back to linear but should use a ColorSpaceTransform once we have the correct config. |
Revision 477d159 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 22:04 (GMT) |
add utility function |
Revision e8ea904 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 22:03 (GMT) |
fix compile error |
Revision d17a352 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 21:13 (GMT) |
Merge branch 'master' into functions |
Revision 787f6c8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 21:05 (GMT) |
enable node tree optimizations |
Revision f6334ef by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 21:05 (GMT) |
cleanup naming |
Revision 3a27fb8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 20:57 (GMT) |
fix typo |
January 27, 2020, 20:57 (GMT) |
Volumes: show error message in panel when volume failed to load |
Revision a39dc76 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 20:30 (GMT) |
pass buffer cache to functions via context |
Revision 3f29c1d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 20:08 (GMT) |
remove array allocator |
Revision b4a5df8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 20:07 (GMT) |
try using BufferCache instead of ArrayAllocator |
January 27, 2020, 19:33 (GMT) |
Support all 3D-view shading options for the VR session |
January 27, 2020, 15:39 (GMT) |
Avoid own global variable, use existing DRWManager struct |
Revision 9c0cd8d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:36 (GMT) |
cleanup |
Revision 62bc3b2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:23 (GMT) |
cleanup |
January 27, 2020, 15:13 (GMT) |
Only cache framebuffers for layers that aren't always redrawn |
Revision fb953e0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 27, 2020, 15:04 (GMT) |
restructure file |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021