Revision 4141c90 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:50 (GMT) |
cleanup |
January 26, 2020, 19:45 (GMT) |
DRW: ColorManagement: Fix viewport render pipeline The final output needs to be merged in another buffer. So we still use the offscreen buffer for that. |
Revision 4202a20 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 19:39 (GMT) |
compute dependency depths in network implementation |
January 26, 2020, 18:44 (GMT) |
Objects: use separate location and radius arrays for hair and point cloud |
January 26, 2020, 18:43 (GMT) |
Objects: use evaluated data runtime storage for hair, point clouds and volumes |
January 26, 2020, 16:54 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 26, 2020, 16:53 (GMT) |
Merge branch 'master' into greasepencil-object |
January 26, 2020, 16:33 (GMT) |
GPUViewport: Fix image uv editor. |
January 26, 2020, 16:32 (GMT) |
GPUViewport: Add fallback colormanagment Just assume sRGB display and no color correction. |
Revision 8c45804 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 16:26 (GMT) |
initial deepest depth first heuristic |
January 26, 2020, 16:09 (GMT) |
DRW: Move color management to the GPUViewport This moves the colormanagement step at the blitting step of the viewport. This means the overlay (including gizmos) must all be rendered in a separate buffer (meaning they are more or less properly color managed). The draw manager sets the display transform to apply to the GPUViewport. |
January 26, 2020, 16:03 (GMT) |
OCIO: Support overlay blending in linear colorspace in GLSL backend This add the possibility for the caller to add an extra color texture to composite on top of the main texture. The compositing is done in post viewtransform linear space. However, this means the caller needs to pass the proper color processor to undo and apply the display transform. |
January 26, 2020, 15:52 (GMT) |
Objects: make evaluated data runtime storage usable for types other than mesh |
January 26, 2020, 15:52 (GMT) |
Volume: basic on-demand reading of grid tree |
Revision 97b6d31 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 12:16 (GMT) |
use new network evaluation storage |
Revision 24724b7 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 11:32 (GMT) |
new network evaluation storage (unused so far) |
Revision 8667a87 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 26, 2020, 10:06 (GMT) |
Revert "try storing values per input differently" This reverts commit fee675ffe08f1c92ee3d181fe4350061850511f1. |
January 25, 2020, 12:14 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 25, 2020, 12:13 (GMT) |
Merge branch 'master' into greasepencil-object |
January 25, 2020, 12:09 (GMT) |
GPencil: New parameter to add stroke at head This makes the BKE_gpencil_stroke_add function more flexible. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021