Revision 00feefb by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:41 (GMT) |
GPencil: Refactor: Enable Vertex color mode in vertex paint This is to follow the same behavior as meshes. |
Revision f6c377a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 15:35 (GMT) |
remove unused nodes optimization |
Revision 1efd6f0 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:12 (GMT) |
GPencil: Refactor: Fix is_render flag This should fix VFX toggling for render mode only. |
Revision 710601b by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 11, 2020, 15:12 (GMT) |
GPencil: Refactor: Support solid mode color modes This should be a 1:1 feature parity with what the workbench do with meshes objects. |
Revision 4684b69 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 15:09 (GMT) |
give nodes and sockets an id again |
Revision d46ac79 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 14:56 (GMT) |
add utility to debug allocated amount in monotonic allocator |
Revision 238059a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 14:51 (GMT) |
store network more compactly |
Revision 41df036 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 14:34 (GMT) |
store data in network builder more compactly |
Revision 090ae9a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 13:09 (GMT) |
avoid unnecessary type casting |
Revision 6aa7a26 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 12:21 (GMT) |
remove nodes after constant folding |
Revision 8ddf71d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 11:59 (GMT) |
initial network builder refactor to enable support for removing nodes |
Revision 2d7fee4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 11, 2020, 09:40 (GMT) |
add method to access all nodes |
January 10, 2020, 21:10 (GMT) |
GPencil: Cleanup more unused code |
January 10, 2020, 18:35 (GMT) |
GPencil: Remove unused variable |
Revision bc774ca by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 10, 2020, 17:47 (GMT) |
GPencil: Refactor: Make Lighting effect only happen in lookdev & render mode This makes the lighting behavior much more consistent with the other objects. |
January 10, 2020, 16:33 (GMT) |
Hack: Let gizmos draw during playback to force VR gizmo redraws that way We have to somehow force VR gizmos (i.e. the virtual camera) to continuously redraw. Until there's a proper way to do that (e.g. continuously redrawing certain gizmos without redrawing the rest of the 3D View), just allow playing animation to force these redraws. |
Revision 988c459 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 10, 2020, 16:11 (GMT) |
Cleanup: GPencil: Remove unecessary comment |
Revision bd0809d by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 10, 2020, 16:11 (GMT) |
GPencil: Refactor: Fix depth sorting with workbench render |
January 10, 2020, 15:59 (GMT) |
Expose VR view rotation in the RNA/BPY |
Revision 086a45f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 10, 2020, 15:56 (GMT) |
Cleanup: GPencil: Move shader static variable to gpencil_shader.c |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021