Blender Git Commits

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January 11, 2020, 15:41 (GMT)
GPencil: Refactor: Enable Vertex color mode in vertex paint

This is to follow the same behavior as meshes.
January 11, 2020, 15:35 (GMT)
remove unused nodes optimization
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Fix is_render flag

This should fix VFX toggling for render mode only.
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Support solid mode color modes

This should be a 1:1 feature parity with what the workbench do with meshes
objects.
January 11, 2020, 15:09 (GMT)
give nodes and sockets an id again
January 11, 2020, 14:56 (GMT)
add utility to debug allocated amount in monotonic allocator
January 11, 2020, 14:51 (GMT)
store network more compactly
January 11, 2020, 14:34 (GMT)
store data in network builder more compactly
January 11, 2020, 13:09 (GMT)
avoid unnecessary type casting
January 11, 2020, 12:21 (GMT)
remove nodes after constant folding
January 11, 2020, 11:59 (GMT)
initial network builder refactor to enable support for removing nodes
January 11, 2020, 09:40 (GMT)
add method to access all nodes
January 10, 2020, 21:10 (GMT)
GPencil: Cleanup more unused code

January 10, 2020, 18:35 (GMT)
GPencil: Remove unused variable
January 10, 2020, 17:47 (GMT)
GPencil: Refactor: Make Lighting effect only happen in lookdev & render mode

This makes the lighting behavior much more consistent with the other objects.
January 10, 2020, 16:33 (GMT)
Hack: Let gizmos draw during playback to force VR gizmo redraws that way

We have to somehow force VR gizmos (i.e. the virtual camera) to
continuously redraw. Until there's a proper way to do that (e.g.
continuously redrawing certain gizmos without redrawing the rest of the
3D View), just allow playing animation to force these redraws.
January 10, 2020, 16:11 (GMT)
Cleanup: GPencil: Remove unecessary comment
January 10, 2020, 16:11 (GMT)
GPencil: Refactor: Fix depth sorting with workbench render
January 10, 2020, 15:59 (GMT)
Expose VR view rotation in the RNA/BPY
January 10, 2020, 15:56 (GMT)
Cleanup: GPencil: Move shader static variable to gpencil_shader.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021