Revision 711960b by Philipp Oeser July 4, 2019, 10:32 (GMT) |
node_shader_utils: add possibility to override image colorspace 'is_data' since the move from 'cycles_shader_compat' (2.79) to 'PrincipledBSDFWrapper' (2.8) we lost the ability to (automatically) set this colorspace setting for imported textures. This was useful for e.g. normalmaps to always assume 'Non-Color' data. This adds the possibility to overide and uses this for normalmaps... Fixes T66368 Reviewers: mont29, brecht Maniphest Tasks: T66368 Differential Revision: https://developer.blender.org/D5176 |
Revision 669d50f by Jeroen Bakker July 4, 2019, 07:19 (GMT) |
Fix T66405: Python API documentation removed glVertex from the Python bgl api documentation as they are deprecated. |
Revision d278851 by Aaron Carlisle July 4, 2019, 02:47 (GMT) |
API Docs: Update Build Dependencies |
Revision 66a69fa by Aaron Carlisle July 4, 2019, 02:46 (GMT) |
API Docs: Theme Options - Limit Nav depth to 1 - Turn off stick nav - Add canonical_url |
Revision c252fe7 by Campbell Barton July 3, 2019, 22:34 (GMT) |
Transform: don't inspect all scene objects in poll From fix for T66311, c6a199e2542b4 Poll functions should never loop over entire scene, in this case behave as other transform operators, only checking the active screen. |
Revision cc66785 by Clément Foucault July 3, 2019, 19:06 (GMT) |
Fix T66372 Convert to mesh with subdivision breaks topology This was caused by a check that was not taking the restart index into account. |
Revision b8ed75a by Brecht Van Lommel July 3, 2019, 18:44 (GMT) |
Fix T61808: remove confusing graying out of workspace that already exist This was meant to help users see which users are likely useful to add, but it's not so obvious and there are cases where it's useful to re-append the same workspace. |
Revision 0a3e73a by Brecht Van Lommel July 3, 2019, 18:44 (GMT) |
Revision 466cc3f by Brecht Van Lommel July 3, 2019, 18:44 (GMT) |
Fix invalid state after calling append/link operator without any items |
Revision 771ea2d by Brecht Van Lommel July 3, 2019, 18:44 (GMT) |
Fix missing update when setting rigid body world collection |
Revision 4d61720 by Philipp Oeser July 3, 2019, 17:48 (GMT) |
Fix T66332: Move gizmo stays in place when vertex is deleted Reviewers: brecht Maniphest Tasks: T66332 Differential Revision: https://developer.blender.org/D5177 |
Revision 2866c74 by Clément Foucault July 3, 2019, 16:39 (GMT) |
Fix T59225 Screw modifier not displayed when using single vertex |
Revision c6a199e by Philipp Oeser July 3, 2019, 15:51 (GMT) |
Fix T66311: skin resize (ctrl+a) could crash could happen when used on multiple objects with multi edit, and skin modifier was not present on all participating objects Reviewers: brecht Maniphest Tasks: T66311 Differential Revision: https://developer.blender.org/D5165 |
July 3, 2019, 15:18 (GMT) |
Fix T66165: RGB Curve node generates too bright color The issue was that the end point would be extrapolated and it would lead to very high values if the curve had a near inf slope. Now we use the actual end point value and only extrapolate values that are outside of the start and endpoint range. Differential Revision: https://developer.blender.org/D5151 |
Revision 82990ce by Brecht Van Lommel July 3, 2019, 15:11 (GMT) |
Cleanup: rename variables for easier understanding |
Revision eb0142e by Bastien Montagne July 3, 2019, 14:45 (GMT) |
Cleanup debug print left in by mistake. Thanks to @brecht for noticing it. :) |
Revision 2166835 by Sergey Sharybin July 3, 2019, 14:32 (GMT) |
Fix T66234: Issue on switching material mode between Object and Data The root of the issue comes to the fact that part of dependency graph is being removed, without doing any further remapping. This was happening because only materials used by objects were pulled in, so when material mode is changed some material became unused and removed from the dependency graph and freed, causing object or its data to point to a freed memory in its materials array. Simplest and safest way to solve this is to pull materials referenced by both object and object data. This causes somewhat higher memory usage but keeps evaluated state of scene in an always consistent state, without any need to tag/update object's data on material mode change. Don't think it is a problem in practice. Reviewers: brecht, fclem Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5172 |
Revision 5b2705a by Sergey Sharybin July 3, 2019, 14:31 (GMT) |
Fix T66353: VSE: Missing updates when moving strip with animation |
Revision c441448 by Bastien Montagne July 3, 2019, 14:05 (GMT) |
Fix T66369: Excessive WARN messages in console when opening older files CDData checking on file load was not taking into account deprecated CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as CD_PAINT_MASK and CD_FACEMAP ones... Note that it was annoying (due to amount of warnings in console), but totally harmless, since that data type is just deleted anyway. This commit also generally cleans up the CD_MTEXPOLY deprecation code, we have a system to handle that, let's use it, instead of defining local static values to replace it... |
Revision 3d187a2 by Sergey Sharybin July 3, 2019, 14:03 (GMT) |
Fix T66377: Applying rotation/scale on a parent changes location of a child |
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