Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 5, 2019, 06:28 (GMT)
Fix T66356: runtime assert disabling a collection
July 5, 2019, 06:13 (GMT)
Cleanup: redundant scene access, duplicate flag clear
July 5, 2019, 03:48 (GMT)
Workaround T61948: Undo steps created for non-paint operations

Changing the brush size for example,
was adding redundant undo steps in paint-modes.

For now, don't store undo steps for property changes
in paint & edit modes.

While not ideal, this is similar to 2.7x behavior.
July 4, 2019, 22:24 (GMT)
Use latest/version number for manual links

We want users to go to the current version for their current version
when possible if not point to latest.

/dev should really only be for development related work. End users
should not be browsing /dev unless they are reading about upcoming
features ahead of time.
July 4, 2019, 16:16 (GMT)
Fix T66362, T66004: Cycles holdout should override indirect only

Now it works again like 2.7, rather than objects disappearing from camera
rays when both options are on.
July 4, 2019, 16:03 (GMT)
Fix T64253: missing update when moving nodegroup input/output sockets up or down

Reviewers: brecht

Maniphest Tasks: T64253

Differential Revision: https://developer.blender.org/D4959
July 4, 2019, 15:39 (GMT)
Fix T66433: skin resize (Ctrl+A) crashes non-mesh objects

slow poll was altered in rBc252fe7a32ab after recent fix, now be a bit
more specific about meshes only.

Reviewers: brecht

Maniphest Tasks: T66433

Differential Revision: https://developer.blender.org/D5185
July 4, 2019, 15:38 (GMT)
GPencil: Fix unreported error with occlude eraser

The option was inverted in RNA and worked opposite of expected.
July 4, 2019, 14:29 (GMT)
T66266: Grease Pencil Simplify Adaptive is not behaving correctly

Now the simplify code works correctly in 3D space. Before it was trying
to project the strokes down into a local 2D space, but that didn't work
nicely for strokes with overhangs or big changes in the stroke
direction.

The code in question was simplified as well which lead to some nice code
reduction.

Reviewed By: Antonio Vazquez

Differential Revision: https://developer.blender.org/D5183
July 4, 2019, 13:47 (GMT)
Fix T63788: Crash if particle system is turned off in particle editing mode

Make sure particle system edit never points to a modifier or particle system
which becomes inactive.

This is needed because copy-on-write will change pointers of them and those
pointers are supposed to be restored from particle system evaluation. But
since the particle system is disabled it never updates pointers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5180
July 4, 2019, 13:44 (GMT)
Cleanup: Suppress warning

Introduced by previous commit
July 4, 2019, 13:42 (GMT)
Workbench: Support for MatCap + Textured models

Now it is possible to enable MatCap lighting on top of textured models
in the workbench engine.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5182
July 4, 2019, 13:41 (GMT)
GreasePencil: Image render artifacts

When doing image rendering with grease pencil, it reused the view of
workbench or EEVEE. These views might be offsetted due to TAA.

This shifted the view a tiny bit. We will not reset the view in between
render engines.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5171
July 4, 2019, 12:18 (GMT)
ImBuf Py API: add crop method
July 4, 2019, 11:39 (GMT)
Fix T66414: Brush Color Flip from keyboard (X) does not update color picker panel

Reviewers: brecht

Maniphest Tasks: T66414

Differential Revision: https://developer.blender.org/D5181
July 4, 2019, 11:15 (GMT)
ImBuf: add crop function (move out of screendump.c)
July 4, 2019, 11:14 (GMT)
Cleanup: remove redundant cast
July 4, 2019, 11:11 (GMT)
Fix T66412: crash with displacement and AO node in viewport renders
July 4, 2019, 11:10 (GMT)
Fix T63260: Rigid body connect
July 4, 2019, 11:04 (GMT)
Industry Compat keymap: Fix keymap conflict related to snapping

There were some keymap conflicts and inconsistencies here. After this change, it works as follows:

Snap toggle on/off: X
Snap pie: Shift-X
Viewpoint pie: V

This is now consistent in all editors and the 3d View conflict should be gone
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