Revision 1fb5453 by Sergey Sharybin June 19, 2019, 14:44 (GMT) |
Fix T65900: Apply Scale doesn't work correct with parenting Parents are to be handled prior to their children. |
Revision dd89bcc by Sergey Sharybin June 19, 2019, 14:37 (GMT) |
Fix T65614: Sequencer render single layer only Was noticeable when sequencer uses scene with a compositor. The way it was using render API was forcing a single render layer. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5095 |
Revision ab60fe2 by Jeroen Bakker June 19, 2019, 14:20 (GMT) |
Fix T65914: Workbench Transparency Film When performing F12 render on a transparent film all solid objects where a bit transparent. Single Pass AA and no AA passes were not visible at all. Issue was that the first frame was not handled correctly making these artifacts. This commit changes the order of `GPU_state_init` and `DRW_state_reset` so the state is correct during the first pass. |
June 19, 2019, 13:06 (GMT) |
Bring mask tools back to Masking Tool Area and update Context Menu The mask tools in the Tool Area of Clip Editor where never brought back, after decision was made to postpone proper masking tools to 2.81. This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area. This Diff also adds a better Context Menu, which respects whether you're in Masking or Tracking mode. I have added the most important operators there, with a focus on those that are otherwise harder to access. Reviewers: sergey, billreynish Subscribers: sebastian, brecht, hype Tags: #motion_tracking Differential Revision: https://developer.blender.org/D5075 |
Revision 11c9702 by Brecht Van Lommel June 19, 2019, 13:04 (GMT) |
Fix T65902: save all modified images should not try to save .psd files We can't save these without data loss, so don't try to do this. |
Revision 54e6b26 by Sergey Sharybin June 19, 2019, 12:03 (GMT) |
Cleanup: Pass explicit dependency graph Avoids hash lookup on per-object basis when applying transform. |
Revision 4dc7136 by Clément Foucault June 19, 2019, 10:20 (GMT) |
Fix T65918 DRW: Crash when add a any modifier to a curve |
Revision c2ad293 by William Reynish June 19, 2019, 08:29 (GMT) |
Industry Compat keymap: Some curve edit keymap entries were using Click events This was inconsistent and make the actions seem slow and unresponsive. Change to using Press, like other modes. |
Revision d80b0bd by Campbell Barton June 19, 2019, 01:38 (GMT) |
UI: show label in tool-tips When button text doesn't already show the label, include the label in the tool-tip. Without this the descriptions for icon-only buttons don't always make sense. This also gives a tool-tip for icon-only popovers. |
Revision 74364a3 by Campbell Barton June 19, 2019, 01:34 (GMT) |
UI: add popover access for button labels Needed for tool-tips to access labels. |
Revision 2f5a79b by Campbell Barton June 19, 2019, 01:29 (GMT) |
Fix button label access returning empty label The check the buttons string has content (not just that it's non-NULL). |
Revision 2299e6d by Campbell Barton June 19, 2019, 00:44 (GMT) |
Fix active face-dot color Unlike edge/vert this was blending with the regular selection color. |
Revision e73647b by Dalai Felinto June 18, 2019, 23:46 (GMT) |
Move to Collection: Fix tooltip Found this while writing the manual page. A scene collection nowadays is simply called collection. |
Revision fc182e3 by Campbell Barton June 18, 2019, 22:21 (GMT) |
UI: add set upper/lowercase to edit-text menu Lost when toolbar was removed. |
Revision 7e4de74 by Campbell Barton June 18, 2019, 22:05 (GMT) |
3D View: draw edit-text selection on-top (x-ray) This changes behavior from 2.7x, where selection & cursor could be occluded by other objects. Doing this without z-fighting in 2.8x isn't so simple because drawing the text geometry is separated from edit-selection. Change behavior since this doesn't seem like an important difference. Fixes assert drawing text edit mode. |
Revision dfe2ca2 by Campbell Barton June 18, 2019, 21:32 (GMT) |
Cleanup: style, indentation |
Revision 82afc58 by Campbell Barton June 18, 2019, 21:19 (GMT) |
CMake: cleanup, unset temporary var after use |
Revision ba152cc by Clément Foucault June 18, 2019, 20:28 (GMT) |
MeshBatchCache: Speedup: Do not return valid batch if geometry is empty There was a huge overhead of batches that had no geometry. The loose wire batch was the culprit. |
Revision 82f569d by Clément Foucault June 18, 2019, 20:28 (GMT) |
Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled |
Revision f2651bc by Clément Foucault June 18, 2019, 20:28 (GMT) |
Cleanup: GPU: Fix codestyle |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021