Blender Git Commits

Blender Git "master" branch commits.

Page: 1143 / 5574

June 19, 2019, 14:44 (GMT)
Fix T65900: Apply Scale doesn't work correct with parenting

Parents are to be handled prior to their children.
June 19, 2019, 14:37 (GMT)
Fix T65614: Sequencer render single layer only

Was noticeable when sequencer uses scene with a compositor.

The way it was using render API was forcing a single render layer.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5095
June 19, 2019, 14:20 (GMT)
Fix T65914: Workbench Transparency Film

When performing F12 render on a transparent film all solid objects where
a bit transparent. Single Pass AA and no AA passes were not visible at
all.

Issue was that the first frame was not handled correctly making these
artifacts. This commit changes the order of `GPU_state_init` and
`DRW_state_reset` so the state is correct during the first pass.
June 19, 2019, 13:06 (GMT)
Bring mask tools back to Masking Tool Area and update Context Menu

The mask tools in the Tool Area of Clip Editor where never brought back,
after decision was made to postpone proper masking tools to 2.81.

This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area.

This Diff also adds a better Context Menu, which respects whether you're
in Masking or Tracking mode. I have added the most important operators
there, with a focus on those that are otherwise harder to access.

Reviewers: sergey, billreynish

Subscribers: sebastian, brecht, hype

Tags: #motion_tracking

Differential Revision: https://developer.blender.org/D5075
June 19, 2019, 13:04 (GMT)
Fix T65902: save all modified images should not try to save .psd files

We can't save these without data loss, so don't try to do this.
June 19, 2019, 12:03 (GMT)
Cleanup: Pass explicit dependency graph

Avoids hash lookup on per-object basis when applying transform.
June 19, 2019, 10:20 (GMT)
Fix T65918 DRW: Crash when add a any modifier to a curve
June 19, 2019, 08:29 (GMT)
Industry Compat keymap: Some curve edit keymap entries were using Click events

This was inconsistent and make the actions seem slow and unresponsive. Change to using Press, like other modes.
June 19, 2019, 01:38 (GMT)
UI: show label in tool-tips

When button text doesn't already show the label,
include the label in the tool-tip.

Without this the descriptions for icon-only buttons
don't always make sense.

This also gives a tool-tip for icon-only popovers.
June 19, 2019, 01:34 (GMT)
UI: add popover access for button labels

Needed for tool-tips to access labels.
June 19, 2019, 01:29 (GMT)
Fix button label access returning empty label

The check the buttons string has content (not just that it's non-NULL).
June 19, 2019, 00:44 (GMT)
Fix active face-dot color

Unlike edge/vert this was blending with the regular selection color.
June 18, 2019, 23:46 (GMT)
Move to Collection: Fix tooltip

Found this while writing the manual page. A scene collection nowadays is simply
called collection.
June 18, 2019, 22:21 (GMT)
UI: add set upper/lowercase to edit-text menu

Lost when toolbar was removed.
June 18, 2019, 22:05 (GMT)
3D View: draw edit-text selection on-top (x-ray)

This changes behavior from 2.7x, where selection & cursor could be
occluded by other objects.

Doing this without z-fighting in 2.8x isn't so simple because drawing
the text geometry is separated from edit-selection.

Change behavior since this doesn't seem like an important difference.

Fixes assert drawing text edit mode.
June 18, 2019, 21:32 (GMT)
Cleanup: style, indentation
June 18, 2019, 21:19 (GMT)
CMake: cleanup, unset temporary var after use
June 18, 2019, 20:28 (GMT)
MeshBatchCache: Speedup: Do not return valid batch if geometry is empty

There was a huge overhead of batches that had no geometry. The loose
wire batch was the culprit.
June 18, 2019, 20:28 (GMT)
Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled
June 18, 2019, 20:28 (GMT)
Cleanup: GPU: Fix codestyle
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021