Revision 8d20d6b by Campbell Barton May 22, 2019, 14:35 (GMT) |
RNA: add fallback update function Use so we can have a default update function, that doesn't need to be set for every property. |
Revision f309c93 by Campbell Barton May 22, 2019, 14:35 (GMT) |
Cleanup: disambiguate rna_userdef_update_ui/ui_update |
Revision 287f1da by Campbell Barton May 22, 2019, 14:35 (GMT) |
Cleanup: unused vars |
Revision 04fa051 by Jeroen Bakker May 22, 2019, 14:16 (GMT) |
DrawEngines: Depth Of Field Units The unit system is designed for displaying and editing and not for rendering. Eevee, Workbench and GPencil used these settings to convert the focal length and sensor size to world units. Making depth of field render differently with Cycles. For now we will remove the scale in the draw engines to match cycles, until we implemented a camera parameters specific scale. Reviewed By: brecht, fclem Maniphest Tasks: T64988 Differential Revision: https://developer.blender.org/D4925 |
Revision 8b52619 by Clément Foucault May 22, 2019, 14:09 (GMT) |
DRW/Eevee: Fix camera texture coordinates in renders This patch fix the issue introduced by recent refactor and fixes computation when using overscans. |
Revision d10bab7 by William Reynish May 22, 2019, 12:59 (GMT) |
UI: Sequencer menus Final small tweaks and fixes by Peter Fog: - Remove commented lines - Set 'Both' handle selection before Left and Right - Small tweaks to Strip and Context menus Any further tweaks will be postponed for 2.81 |
Revision 083f932 by Jeroen Bakker May 22, 2019, 12:50 (GMT) |
Workbench: FXAA Artifacts When using FXAA when rendering to an image the alpha channel was not correct what lead to visual artifacts. These artifacts come from the FXAA function that overwrites the alpha channel with the original Luma of the texel. In the shader this can be turned on or off. But at the end it always overwrites the alpha with the luminance. We didn't use this feature, but the alpha of the resulting pixel still contained the luma value what lead to render artifacts. By overwriting the alpha channel with the original alpha we remove these artifacts. Reviewed By: fclem Maniphest Tasks: T64947 Differential Revision: https://developer.blender.org/D4924 |
Revision 53781d5 by Alexander Gavrilov May 22, 2019, 12:35 (GMT) |
RNA: fix missing depsgraph update tagging in FCurve methods. Add tags in fcurve.update(), keyframe_point.insert/add/remove(), fmodifier.control_points.add/remove(). |
Revision 31a73b3 by Alexander Gavrilov May 22, 2019, 12:34 (GMT) |
RNA: allow 'TIME' on Actions and any IDs with AnimData in ID.update_tag. |
Revision 12c9a91 by William Reynish May 22, 2019, 12:21 (GMT) |
Fix: Auto Merge icon state were wrongly swapped |
Revision f05b9db by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Only change VAO if geometry changes |
Revision 60319e2 by Clément Foucault May 22, 2019, 11:29 (GMT) |
GPU: Refactor GPU_batch_draw_range_ex Rename it to GPU_batch_draw_advanced and use base instance when possible. Also add GPU_batch_bind to bind the vao independantly of drawing commands. |
Revision 55780d9 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Fox drwview |
Revision 7b3f64e by Clément Foucault May 22, 2019, 11:29 (GMT) |
Cleanup: DRW: Remove, rename stuffs |
Revision 6914f71 by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: Do not update the view ubo for each pass Only update if the view changes. |
Revision f7c9a33 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Fix T64806 Missing sss_blur pass in EEVEE crashing indirect light bake |
Revision 9f3010e by Clément Foucault May 22, 2019, 11:29 (GMT) |
DRW: DRWView: Finish refactor |
Revision b3601a4 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Eevee: Make lookdev shader use common_view_lib |
Revision 2d2ff27 by Clément Foucault May 22, 2019, 11:29 (GMT) |
Eevee: Make lightprobes work with new DRWView system |
Revision 800641a by Clément Foucault May 22, 2019, 11:29 (GMT) |
Eevee: Make Planar reflections work with the new DRWView system Also get rid of clip_block which did the same as clipplanes inside common_view_lib.glsl. |
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