Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 8, 2019, 14:55 (GMT)
Fix T64302: objects disappearing when disabling overlays

Only happened for Cycles, after recent changes.

Differential Revision: https://developer.blender.org/D4826
May 8, 2019, 14:55 (GMT)
Revert "UI: Dynamic region size for file browser options"

This breaks the user interface of exporters, so revert for now until there
is a solution for this.

This reverts commit ee0d8426ab6d301c0296496c25f9511b9a9768e9.
May 8, 2019, 14:17 (GMT)
Spline IK: fix a scaling hiccup as bones roll off the end of the curve.
May 8, 2019, 13:54 (GMT)
Fix T64266: Incorrect modifier object target after making duplicates real for instanced collections.

Not sure why newid was set in evaluated object instead of orig one,
makes no sense to me, since we want to operate remapping of ID pointers
on orig data? Looks like that was something overseen when that code was
ported to new COW system.
May 8, 2019, 13:16 (GMT)
UI: Move scrollbars to the right in animation editors

The text, that was in the scrollbars, stays on the left.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4821
May 8, 2019, 13:07 (GMT)
UI: Make File Browser bookmarks panels unparented again

Also open Recents again by default
May 8, 2019, 12:54 (GMT)
Keymap: Make Clip Editor Graph view consistent with regular Graph Editor

Still missing a context menu here for now though
May 8, 2019, 12:37 (GMT)
Fix heap buffer overflow in tabs to spaces

Need to count string terminator.
May 8, 2019, 12:10 (GMT)
Keymap: Special keymap for clip editor scrubbing area

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4825
May 8, 2019, 11:44 (GMT)
Normals Menu: fix Average to be able to specify type.

Also removed some rogue debugging printfs from normal selection code.
May 8, 2019, 11:11 (GMT)
Keymap: Drag in empty area to box select in animation editors

This is a patch for the default keymap in Blender.
It relates to the Dopesheet, Timeline, Graph Editor, NLA and Sequencer
Currently, in these editors, dragging outside of your selections does nothing.

This patch makes it so dragging outside the selection does a box select operation.
It is consistent with how the Node Editor works, as well as the 3D View, if you use the gizmo overlays.

Differential Revision: https://developer.blender.org/D4799

Reviewers: campbellbarton
May 8, 2019, 09:54 (GMT)
CMake: Add support of Ninja's pools to ease building on limited amount of RAM.

Many modern computers support a lot of threads (parrallel building
jobs), but are somewhat restricted in memory, when some building jobs
can require several GB each.

Ninja builder has pools, which extend the usual `-j X` make
parallelizing option, by allowing to specify different numbers of
parallel jobs for different targets.

This commit defines three pools, one for linking, one for usual compile,
and one for compiling some 'heavy' cpp libs, when a single file can
require GB of RAM in full debug builds.

Simply enabling WITH_NINJA_POOL_JOBS will try to set default sensible
values for those three pools based on your machine specifications, you
can then tweak further the values of NINJA_MAX_NUM_PARALLEL_ settings,
if you like.

On my system (8 cores, 16GB RAM), it allows to build a full debug with
all ASAN options build with roughly 7GB of RAM used at most, pretty much
as quickly as without that option (which would require up to 11GB of
available RAM at some points).

Review task: D4780.
May 8, 2019, 09:17 (GMT)
Copy Scale: support raising the copied scale to an arbitrary power.

Since scale is multiplicative, the appropriate way to partially copy
it is to use power. However, the influence slider of constraints uses
linear interpolation. Thus, there is no way to correctly split scale
via constraints without adding this feature.

In addition, this allows inverting scale by using negative powers,
fulfilling the function of Copy Rotation's Invert checkboxes.
May 8, 2019, 08:57 (GMT)
Disable Constraint and Keep Transform

A 'Disable and Keep Transform' button for constraints was added. This
allows animators to disable a constraint without moving the constrained
object/bone, making it easier to toggle constriants on and off without
any visual consequence. Typical usage would be a character picking up an
object (enable 'Copy Transform' constraint) and placing it somewhere
else (disable the constraint).

Note that there could still be movement when there are muliple
constraints active. For example, when using this constraint stack

- #1: Copy Transform from Empty.001
- #2: Copy Rotation from Empty.002

and disabling constraint #2, constraint #1 is still active and will
still modify the visual transform of the object. According to our
in-house animators, this is expected behaviour.

Reviewers: campbellbarton, dfelinto, sergey

Reviewed By: campbellbarton

Subscribers: brecht

Tags: #animation

Differential Revision: https://developer.blender.org/D4677
May 8, 2019, 08:42 (GMT)
Fix T64274: Crash with more than 1 subdivision with the Multiresolution Modifier

Update more relevant fields in the sculpt session. Really becoming annoying, but
was also annoying in the old code as well.
May 8, 2019, 08:29 (GMT)
Fix T64298: Overlapping scrubbing area in clip editors dopesheet
May 8, 2019, 07:10 (GMT)
UI: Remove Filters toggle in the Clip Editor Graph view

This was trying to emulate the 2.79 Graph Editor.

The toggle took up more room that the filter toggle it revealed, and it made the header buttons jump around

Better to just have the filter toggles showing immediately.
May 8, 2019, 07:06 (GMT)
Cleanup: tabs to spaces for generated theme

Update along with generation utility.
May 8, 2019, 05:14 (GMT)
Fix T64283: Gizmo doesn't update after click-extrude
May 7, 2019, 23:33 (GMT)
Cleanup: unused var, doxy syntax for math_matrix.c
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