Revision 009dbc2 by Antonio Vazquez April 9, 2019, 18:12 (GMT) |
Fix T63427: Annotations don'twork with 2.79 settings The problem was the colors were not converted and the annotation flag was not enabled. Note: For Scene data (View3D) there is a convert operator. |
Revision 10f724c by Ray molenkamp April 9, 2019, 16:45 (GMT) |
Fix: Build error with msvc. Unused label spawned a warn but bmesh builds with warns as errors. |
Revision 59955a2 by Sergey Sharybin April 9, 2019, 15:06 (GMT) |
Cleanup: Use higher level function This kind of abstracts OpenGL details, and this is what is used in other areas as well. |
Revision b5d1e0a by Campbell Barton April 9, 2019, 14:38 (GMT) |
Cleanup: spelling |
Revision e49da07 by Campbell Barton April 9, 2019, 14:06 (GMT) |
Cleanup: style |
Revision 32f3d47 by Sergey Sharybin April 9, 2019, 10:54 (GMT) |
Image draw: Fix/workaround image corruption on draw Was mainly visible with high-res image. Not entirely clear why it is only happening on macOS. While the entire function should be re-written to make float images displayed faster, still nice to fix the drawing. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D4664 |
Revision cc74020 by Sebastian Parborg April 9, 2019, 10:29 (GMT) |
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Cl�ment Differential Revision: https://developer.blender.org/D4504 |
Revision f55026d by Campbell Barton April 9, 2019, 08:09 (GMT) |
Cleanup: BKE_gpencil naming - The ambiguous term 'handle' was used where 'ensure' is typically used (get or add when missing). - Rename `current` to `active`, all `current` functions which were also ensuring. - Clarify what is being operated on, using `BKE_gpencil_object_*` for objects, `BKE_gpencil_brush_*` for brushes. |
Revision eb9237e by Campbell Barton April 9, 2019, 06:44 (GMT) |
Cleanup: style |
Revision 86a44d2 by Jeroen Bakker April 9, 2019, 06:37 (GMT) |
Revision 2a79e34 by Arno Mayrhofer / Brecht Van Lommel April 8, 2019, 21:54 (GMT) |
Fix T63326: absolute shape keys inserted from Python in wrong order. |
April 8, 2019, 20:51 (GMT) |
Fix T63386: text editor footer added multiple times. Differential Revision: https://developer.blender.org/D4663 |
Revision df26f28 by Sergey Sharybin April 8, 2019, 19:21 (GMT) |
Fix T63399: Obj exporter does not respect "Apply Modifiers" settings |
Revision 12417fc by Philipp Oeser April 8, 2019, 18:34 (GMT) |
Fix T60821: highlighting issues in Dope Sheet replaced check for (obsolete in 2.8) objects 'SELECT' flag with check for bases 'BASE_SELECTED' flag Reviewers: brecht Maniphest Tasks: T60821 Differential Revision: https://developer.blender.org/D4606 |
Revision 1f1eedf by Antonio Vazquez April 8, 2019, 14:24 (GMT) |
GPencil: Mark Object gpd field as Deprecated This field is only used to read old files, but it's not used anymore, so it's better mark as deprecated to avoid wrong uses. |
Revision d6f02cd by Germano Cavalcante April 8, 2019, 13:49 (GMT) |
Fix T63340: Transform Snap Object: Simulate occlusion only when `use_occlusion_test` is true. And cleanup. |
Revision b8a442b by Philipp Oeser April 8, 2019, 10:42 (GMT) |
cleanup: typo in comment |
Revision e944835 by Antonio Vazquez April 8, 2019, 09:28 (GMT) |
GPencil: Cleanup unused code |
Revision 75f551f by Antonio Vazquez April 7, 2019, 15:02 (GMT) |
GPencil: Fix wrong Brush texture for pinned materials If the Brush had a pinned material with texture, but the material slot was in a different material, the texture was not working. The material was not recovered from brush, but from object. |
Revision 13eb2e9 by Philipp Oeser April 7, 2019, 10:46 (GMT) |
Quick Explode: update for recent eevee shadow refactor see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method' |
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